<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How to Use &#8216;Escape the Room&#8217; games</title>
	<atom:link href="http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/</link>
	<description>Computer games and language aims</description>
	<lastBuildDate>Sat, 24 Nov 2012 16:09:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Focus on genre: Escape the room games &#124; Digital Play</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/#comment-517</link>
		<dc:creator>Focus on genre: Escape the room games &#124; Digital Play</dc:creator>
		<pubDate>Fri, 04 May 2012 07:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://digitalplay.info/blog/?p=9#comment-517</guid>
		<description>[...] How to use Escape the Room games [...]</description>
		<content:encoded><![CDATA[<p>[...] How to use Escape the Room games [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grahamstanley</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/#comment-13</link>
		<dc:creator>grahamstanley</dc:creator>
		<pubDate>Tue, 08 Sep 2009 06:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://digitalplay.info/blog/?p=9#comment-13</guid>
		<description>That&#039;s a good idea too, Chris - if you have more time, then this is definitely worth doing. The idea of providing the walkthrough as a reading or a listening activity introduces language in a more structured way, for times when you&#039;d want to do that.

Thanks for the link and the ideas - definitely worth exploring in more detail - perhaps in your blog? If so, I&#039;ll look out for the post.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good idea too, Chris &#8211; if you have more time, then this is definitely worth doing. The idea of providing the walkthrough as a reading or a listening activity introduces language in a more structured way, for times when you&#8217;d want to do that.</p>
<p>Thanks for the link and the ideas &#8211; definitely worth exploring in more detail &#8211; perhaps in your blog? If so, I&#8217;ll look out for the post.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Johnson</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/#comment-12</link>
		<dc:creator>Chris Johnson</dc:creator>
		<pubDate>Tue, 08 Sep 2009 01:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://digitalplay.info/blog/?p=9#comment-12</guid>
		<description>Me and my college roommate used to challenge each other with this sort of puzzle game, trying to get the fastest first run time.

I had never thought of using them for language learning, though. I think it would be better for the student participants to collaborate on the solution (in the target language) rather than read the solution. However, your idea saves teacher time by taking pre-existing content and re-purposing it for learning.

With a quick search I found the following &quot;escape-&quot; game where the solution involves a science experiment (somewhat). http://www.escapetheroomgames.net/play-11710-biologylabescape.html

I think it would be even better if we had a game platform that required collaborative communication to effectively solve problems.</description>
		<content:encoded><![CDATA[<p>Me and my college roommate used to challenge each other with this sort of puzzle game, trying to get the fastest first run time.</p>
<p>I had never thought of using them for language learning, though. I think it would be better for the student participants to collaborate on the solution (in the target language) rather than read the solution. However, your idea saves teacher time by taking pre-existing content and re-purposing it for learning.</p>
<p>With a quick search I found the following &#8220;escape-&#8221; game where the solution involves a science experiment (somewhat). <a href="http://www.escapetheroomgames.net/play-11710-biologylabescape.html" rel="nofollow">http://www.escapetheroomgames.net/play-11710-biologylabescape.html</a></p>
<p>I think it would be even better if we had a game platform that required collaborative communication to effectively solve problems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grahamstanley</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/#comment-11</link>
		<dc:creator>grahamstanley</dc:creator>
		<pubDate>Sun, 06 Sep 2009 23:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://digitalplay.info/blog/?p=9#comment-11</guid>
		<description>Thanks Jennifer - your encouragement is much appreciated!</description>
		<content:encoded><![CDATA[<p>Thanks Jennifer &#8211; your encouragement is much appreciated!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jennifer</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/#comment-10</link>
		<dc:creator>Jennifer</dc:creator>
		<pubDate>Sun, 06 Sep 2009 22:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://digitalplay.info/blog/?p=9#comment-10</guid>
		<description>Thank you for always sharing your knowledge. Now ESL teachers will be able to teach and play at the same time.
Congratulations on this wonderful blog :-)
Jennifer</description>
		<content:encoded><![CDATA[<p>Thank you for always sharing your knowledge. Now ESL teachers will be able to teach and play at the same time.<br />
Congratulations on this wonderful blog <img src='http://www.digitalplay.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Jennifer</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grahamstanley</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/#comment-9</link>
		<dc:creator>grahamstanley</dc:creator>
		<pubDate>Sun, 06 Sep 2009 20:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://digitalplay.info/blog/?p=9#comment-9</guid>
		<description>Thanks for your kind words, Sean</description>
		<content:encoded><![CDATA[<p>Thanks for your kind words, Sean</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean McMinn</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/#comment-8</link>
		<dc:creator>Sean McMinn</dc:creator>
		<pubDate>Sun, 06 Sep 2009 10:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://digitalplay.info/blog/?p=9#comment-8</guid>
		<description>Brilliant. And thanks for the new blog!

Sean</description>
		<content:encoded><![CDATA[<p>Brilliant. And thanks for the new blog!</p>
<p>Sean</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention How to Use ‘Escape the Room’ games – Digital Play -- Topsy.com</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/how-to-use-escape-the-room-games/#comment-7</link>
		<dc:creator>Tweets that mention How to Use ‘Escape the Room’ games – Digital Play -- Topsy.com</dc:creator>
		<pubDate>Sat, 05 Sep 2009 09:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://digitalplay.info/blog/?p=9#comment-7</guid>
		<description>[...] this page was mentioned by esolcourses.com (@esolcourses), Graham Stanley (@grahamstanley), Digital Play (@eltdigitalplay) and others. [...] </description>
		<content:encoded><![CDATA[<p>[...] this page was mentioned by esolcourses.com (@esolcourses), Graham Stanley (@grahamstanley), Digital Play (@eltdigitalplay) and others. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
