Scooby Doo and the Temple of Lost Souls

By grahamstanley  

Play the game

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An engaging game with English audio introduction, middle section and ending. The game is challenging enough for the students to want help (in English) to finish it, therefore lending itself to be used as a listening activity during gameplay.

Alternatively, you could do something with the walkthrough to turn it into a reading. How would this work? Give the walkthrough to the students, and if they get stuck, then they can read the walkthrough to find out how to proceed in the game. The best way to do this is to have the different sections on slips of paper or cards and to give them out as requested.

Audio introduction:

“Wow! I can’t believe you and I travelled all the way to Guatemala to find the hottest hot pepper in the world just so we could make some really great chile. You’re right – I can believe it.

The old harbinger mucho gusto is supposed to grow in a secret chamber somewhere in the middle of the temple.

But we’d better be careful – Harlows the tour guide said this place was filled with booby traps.

WALKTHROUGH:

1. When Shaggy and Scooby first enter the temple, they find themselves in a doorway, looking at a rolled up whip and a dead explorer.
There is a vine on the left going down to the next level.
Stand next to the whip and press space to pick it up.
Walk to the vine, press space. The characters shoot down the vine.

2. Walk to the bedroll and pick that up.
Walk as far forward as you can without walking onto the broken cracked floor.
Go to the pole stuck in the wall. Select the whip in the inventory by pressing ‘I’ and using the left and right keys to select the whip.
Exit inventory and press space. The characters should go into auto and use the whip as a swing to get across.

3. Get the metal pole.
Select the metal pole, and press space when you are near the door.
The Characters should use it to poke the button on the other wall.
Careful to not step on the cracked floor, try to get to the bottom of the set of stairs. Be quick, or the stairs will disapear.
Press space when at the bottom of the stairs.
Characters in auto, go up stairs.

4. Take the disc type thing on wall (it’s a shield) by pressing space
Go to the loop on the wall. Don’t walk in front of the doors, or a knife will come down and scare ya. Press space when metal pole selected.
Characters will put pole across door.
Walk safely across.

5. Go up to, not on, scorpions.
Lay blanket over the top of them
Go to the wall and press the button.
Run to the edge, and spikes should come up.
Lay the shield over the spikes.
Run up stairs, by going to bottom and pressing space.

6. The wall should move towards you.
quickly move to the broken vine thing on the wall.
Look at it, and press space.
Characters should pull it revealing a carpet thing and slide down.
Go through doorway.

7. Shaggy and Scooby find the plastic peppers and need to set a trap.

8. Walk to the wall next to you with the characters and pull the lever.
Walk to stairs on other side of room.
Ignore the rope, you can’t pick it up just yet.
Go up the stairs.

9. Get the shield and the torch.
Hold the shield under the beam of light.
Walk through the door.

10. Pick up the stone circle
use the torch to get under the tiles.

11. walk to the rope under the tiles
press space when the bumped up tile shows you that you are next to rope.
Shaggy should poke his head out.
Press space again to get rope.

12. Walk back to the other room with the decorated tiles.
Stand at the top of the stairs, and press space
If done right, character should throw rope through hoop.
get the stone circle and tie it to the end.

13. go back underneath tiles, and get to just behind the monster.
press space to poke your head out.
Press space again, to burn his bum.
keep doing it until he stands on the trap.

14. Go back to the tiled floor
Kick the stone.
Capture the monster

15. Find the recipe for the chile. Enjoy your meal!

More Scooby Games here: http://www2.warnerbros.com

TIPS

If you play the game as a listening with students, then give them clues from the walkthrough. Here are some example questions you could ask / clues you could give:

QUESTIONS (to act as clues when students are playing the game)

1. Be careful of the dead explorer. He has a knife!
Can you see anything on the wall to help you get down to the next level?

2. Watch out! The floor is not solid! It’s broken!
How can you get round the corner?
Can you see the pole sticking out from the wall?
Have you got anything to help you swing round the corner?

etc…


One Trackback

  1. By Digital Play on November 23, 2010 at 10:41 pm

    [...] work, Direct speech (1, 2) Future Clauses with ‘IF’, Live Listening (1, 2, 3, 4) Narrative Tenses, Prepositions of place (1, 2), Present simple, Present Perfect, Question forms [...]