http://www.digitalplay.info/blog/2010/11/09/998/
A computer room note taking activity leading to a writing for homework.
Level: Upper-Intermediate+
Location: Computer room
Skills focus: Note Taking
Game: Stop Disasters
A disaster simulation game in which you choose a disaster scenario (tsunami, hurricane, wildfire, earthquake and flood) and “try to build upon an established community; providing defences and upgraded housing to prepare for the inevitable disaster.”

Preparation
Download a copy of the Stop disasters note taking worksheet and make a copy for each learner.
Preplay
- Play hangman for – ‘Natural / disasters‘ and brainstorm scenarios.
- Write ‘tsunami‘, ‘hurricane‘, ‘wildfire‘, ‘earthquake‘ and ‘flood‘ on the board and check comprehension.
- Pairs choose one of the disaster scenarios and as each other questions using who, what, where, when, which, why, how (x2)
- Handout the worksheets and learners write one of the disaster scenarios at the top and predict what might go in the spaces.
- Put learners in pairs and allocate roles 1) Surveyor 2) Official
Play
- Learners take the worksheet to the computer room and work in pairs.
- The Surveyor plays the game but listens to the officials advice who also notes down the information on the worksheet.
- Change learners roles every 5 minutes from the start of the game (the short game takes 20 minutes unless the player initiates the disaster.
- Back in class learners learners report on their game. Encourage groups that played the same disaster to compare and discuss how they could have done better.
Post Play
Learners do a writing for homework. They can do:
- A letter from someone in the community to their local politician.
- A letter to the newspaper from the person in charge of the budget.
3 Trackbacks
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[...] (1, 2), modals of obligation, modals of probability, Narrative Tenses, Note-taking (1, 2) Phrasal Verbs, Present Perfect Passive, Reading (1, 2, 3, 4, 5, 6), Relative clauses & [...]
[...] of possible choices in game play which will effect how they progress in the game. Try the games stop disasters, 3rd world farmer or Age of Empires. The first two provide a context for some interesting [...]