Here’s a brief description of ten online games that have walkthroughs. What is a walkthrough? Text written by a gamer to help another gamer complete the game successfully. All these games and walthroughs were chosen because they have proved popular with language learners, use language that is not too complicated or dense and are not to difficult to play. You can use walkthroughs to provide a live listening (play dictation), a reading activity (on screen or as a relay dictation) or can be adapted to provide skills practice or a focus on a particular language item.
1 Il Destino
Explore the car show room and find objects which interact with each other and solve puzzles in order to get the sports car out. The game can be played in tandem with the walkthrough as a reading activity (along with an online dictionary to hand) or as a relay dictation in a computer room. A popular game with juniors.
A complex game in which you have to pay particular attention to what time you set the clock. You are a pet to a strange creature that lives underground. You have to escape before the the creature gets home.
Works very well as a computer room activity with juniors working in pairs at a computer where one plays the game and the other oversees their playing with a copy of the walkthrough.
3 Nesquik Quest
The style of graphics here make this a very suitable game for primaries. Language content here focuses on both the vocabulary items that appear in the game and imperatives and prepositions. This works well as a live listening in the computer room with the teacher using a single copy of the walkthrough to dictate the game play to learners .
Visually fun looking game in which you have to solve puzzles in order for your monkey to pass through various stages of evolution until he becomes a primitive man. Though this can be a little complicated at times, with the use of a walkthrough its possible to play this game in a connected classroom with learners suggesting possible courses of action to take in the game. By using the walkthrough its possible for the teacher to know what comes yet and ‘guide’ the class towards the correct solution using hints and clues.
5 A bark in the dark
Point and click game where you collect items, solve the problems and feed the dog. A short game for the computer room. Either conducted as a gaming dictation with the teacher using a walkthrough, a reading with the learners using two internet explorer windows to play the game and read the walkthrough on or as a relay dictation with a single copy of a walkthrough stuck up on the wall.
6 The Blue Room
A short escape the room game that can either be done as a connected classroom activity. Very good for generating basic vocabulary of the objects that appear in the game and prepositions of place. Due to the simplicity of the game it can be used to stimulate a ‘write the walkthrough’ activity in open class. Alternatively use it as a fast finishers activity in the computer room.
Bodilies is a graphic adventure that features an elaborate audio-visual production and an engaging story. Present this as a visual reader rather than a point and click game because although there is some interaction and puzzle solving elements this game’s strength lies in its written text. Use with higher level teens as a computer room quiet reading activity.
8 The Covert Front
Covert Front is a point and click spy game, where you become an agent code-named Kara and investigate the disappearance of general Karl. Great used as a reading activity in the computer room for juniors or a relay dictation.
9 Detective Grimoire
You play as Private Detective Grimoire himself in the game and you have to figure out who killed Hugh Everton. There is lots of reading practice in this game but also extensive elements of a point and click game with solving clues, discovering evidence, talking to witnesses and eventually solving the mystery. Use with higher levels in the computer room with the walkthrough as something to use if learners get stuck in the game.
10 Hapland II
This is one of the sequels to the point and click game Hapland which appeared in a post in this blog some time ago. This version has a walkthrough which uses screenshots which can be used to generate language. Use this game in a connected classroom to elicit conditional phrases about what happens in the game.