We have written about gamification in previous posts on this blog, including tools such as Class Dojo and Chore Wars. Here’s another way you can use the idea of gamification in class if you have a data projector and computer (or IWB) in order to motivate students to work harder and for you to help with classroom management.
This activity requires a teacher to have a connected classroom, or at least an IWB or computer with a data projector in class. It should help motivate the students to work harder, come to class on time and do their homework more often.
Location: Connected classroom
Focus: Classroom management, motivation
Create a table of possible achievements for your class. You can use some of the ideas in the table below, and also add your own, depending on the teaching context and what you want to focus on (punctuality, homework, etc.)
1. Write unlocked achievements on the board and ask the students if they know where they might see this and what it means. If any of your students play computer games they will tell you that this happens when you reach a particular target in a video game (find all of the hidden vehicles, complete all parts of a level, etc.).
2.Show them the table (above) and ask them to brainstorm any other possible achievements to add.
3. Start using this in class and keep a record of the achievements of the class and of individuals either on a wall chart, or using the IWB software (or a wiki, etc.)
4. If you wish, add another column for Rewards and decide on a reward to give the students if they unlock an achievement (although unlocking an achievement is in itself the reward in a video game).