Some of you will remember that our blog became a book. We can now announce that the book has now become an e-book which is available from amazon:
Published by Delta Publishing,Digital Play – Computer games and language aims is part of the great DeltaTeacher Development series, which includes other original resource books such as Teaching Unplugged by Luke Meddings and Scott Thornbury, and Teaching Online by Nicky Hockly and Lindsay Clandfield.
The book is so much more than a simple collection of the best ideas from our blog. It includes insight into how learners engage with gaming outside the classroom and advice and guidance for teachers who are interested in joining the digital revolution to their classroom. There are also lots of original step-by-step activities to help teachers bring the world of gaming into the classroom.
Like the other books in the series, Digital Play has been divided into three Parts.
Part A is an extended essay examining how computer games fit into 21st century society, how they are currently being used in education, and what potential they have to be used in language education. In particular, we wanted to dismiss the stereotypes and suggest ways that teachers can implement games in practice.
Part B is the most practical section of the book, consisting of a bank of activities that can be used by teachers. It is divided into activities designed to be used by teachers who have access to one computer in the classroom (i.e. a connected classroom), others that utilise multiple computers (a computer room or class set of laptops/netbooks/tablets) and those that require no computers at all.
Part C takes it further, looking at the bigger picture, with suggestions on how to integrate digital play activities into the syllabus, and tips on how teachers can develop and get to know more about using computer games.
Here’s a sneak preview from Part C. It shows some of the possible ways to run a Digital Play activity in a connected classroom with a single or multiple computers.