Location: Connected Classroom
Skills Focus: reading/ answering questions
Language focus: Short answers
If you have ever played twenty questions with the names of famous people you will like this game.
- Ask each learner to think of the name of a famous person and write it down. They should keep it a secret.
- Choose a volunteer to come to the front of the class and sit down.
- Explain that the Akinator is a computer program that can guess who the famous person is that you have written down before anyone else in the class. Tell the class that the Akinator will ask a question and the volunteer has to answer using a short answer. For example, “Yes, they are”, “No, they aren’t”. You can explain that we use ‘they’ for a singular person when we don’t know if it’s a man or a woman OR let the volunteer answer using ‘he’ or ‘she’ from the start. This gives students a small advantage over the Akinator.
- Tell the class after each question the Akinator asks you will choose three people in the class (hands up!) to make a guess at who the famous person is.
- Start the game eliciting the information at the beginning of the game (see picture above) from the class.
- After each question the Akinator asks, the volunteer answers with a short answer.
- Three people from the class guess at the identity of the famous person.
- Continue until the Akinator guesses the famous person.
- At the end of the game ask students if they would like to change the name of the famous person they have written down and allow time for them to do so.
Students play the game themselves in pairs.