Game Buzz

Language Teaching with Online Digital Games

Digital Play is pleased to invite everyone to participate in a free online course this December in Language Teaching with Online Digital Games held on the SEETA (South Easter Europe Teacher Associations) website.

The course is an introduction to using online games in the ELT classroom and is free for anyone who wants to attend. The idea is for us to explore the use of digital games in the classroom from 5th-15th December. There will be games to try out, questions to ask your students, discusssions about the value and classroom practice using digital games, and there will be an opportunity to create your own ‘Pick-a-Path’ game using the photo management software, Flickr, at the end of the course.

 

 

 

 

 

 

 

 

 

 

 

There will be six topics during the course, which are:

  • Introduction to online games
  • Games to encourage speaking
  • Games to practise listening
  • Games for reading & writing
  • Games and grammar & vocabulary
  • Games projects with classes

Hope to see you there!

Reward or Punishment: Gamification with Class Dojo

Class Dojo (http://www.classdojo.com) is a realtime behaviour management system for teachers who have an internet-enabled computer and a projector (connected classroom)or IWB.

You start by creating an account and setting up a class by typing in the names of your students. Avatars for each student are automatically generated during this process.

In class, you select a student and award a positive point for behaviour such as creativity, hard work, presentation, etc.

You can also award negative points for bad behaviour, when a student doesn’t bring homework or if he/she arrives late, etc.

Think of it like a digital star chart with added extras. The points can be awarded individually or, by selecting all students, you can give everyone a point. On the board, you can show only the positive or only the negative points the students get.

You can also undo if you make a mistake or change your mind, and it’s possible to reset all points to zero too. So far so good, but what makes Class Dojo really interesting is that once the class has ended, the programme displays a pie chart with the results of all student behaviour.

If you use Class Dojo every class, then you can select periods of time (days of the week, terms, etc) to display records of. You can also choose individual students and display their progress.

These are report cards that you can print off (on paper or PDF) for your own records or to give to the students or parents. You can also add and change the behaviour categories when you select ‘edit class’. This way you can tailor make the programme to suit the behaviour you want to reward or stop in your own class.

All in all, Class Dojo looks like it is a great way of gamifying the behaviour of your class and could work well for many teachers. A great find! Please let us know here if you find it useful.

Get ya gaming mojo back

  1. Did you ever play computer games as a kid?
  2. Is there a game you remember that you always used to play?
  3. Would you like to play it again?

If your answer to any of these questions was ‘Yes’ then why not play it again?  Maybe you can’t.  Either you or your parents sold on your console or simply at some point it broke and never got replaced, became obsolete or you just moved on.  Nowadays, though, you don’t need to dust off an old piece of electronics from the attic or scour ebay to relive those digital days gone by.  Use an online emulator.  Here is a list of a few online emulators that allow you to play those games from years ago:


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1 ZX Spectrum

If you owned a spectrum in the 80s or 90s then this is the site for you. This site has a listing of spectrum games through the golden years from 1982 to the mid 90s. What’s great about this site? Well if the errrr-eek sound of a loading spectrum game cassette holds a lot of nostalgia for you I’m afraid this site has got rid of that. However, if you get misty eyed at the mention of Manic miner or Elite then both these games and more can be played online and for free. Get playing now!

2 AtariScreen shot 2010-04-22 at 1.42.50 PM

Remember those clunky cartridges you had to shove in the machine at the top? Well, whether it was the Atari arcade games or one of the home cartridge games that you used to play then one of these sites is for you. Do you remember staring at awe at the amazing graphics? Well goggle no more if you’ve played any game from this decade.

Screen shot 2010-04-22 at 1.45.18 PM3 Commodore 64

I only knew one kid with a commodore 64 at school which may say something about the PC system or not. Nevertheless, I got the impression that Commodore owners were very much a minority. No doubt this debate is continued by our young learners with the xbox versus playstation debate. What’s the commodore equivalent then? If you had this system or would just like to see what all this fuss is about then play one of their games and get misty eyed with ‘paperboy’ or ‘ghosts and goblins’.

4 AppleScreen shot 2010-04-22 at 2.02.55 PM

Apple design has certainly got sexier over the years. Anyone remember this little number? Possibly not but for those of you that do then why not play a few of their old timey games on the virtual apple site.  Can anyone spot the similarities between this (picture on the right) and the new ipods and ipads? I don’t!

Screen shot 2010-04-22 at 2.02.24 PM5 80s 90s arcade games

Maybe you spent a lot of your misspent childhood playing or hanging around game arcades. I know john Connor in Terminator II did. Maybe you played Missile Command or After Burner like he did in the film. If you didn’t and another title was the joystick/roller ball of your choice then check out this 80s arcade game site – it lets you play your favourite 80s arcade game.

6 GameboyScreen shot 2010-04-22 at 3.23.54 PM

Over 20 years old now and superceeded by a whole generation of different handheld gaming platforms. Still, at one time you may have been that kid on the bus/train/ waiting room/ playground (delete as appropriate) and may want to see some of those Gameboy games again. You may have to configure the keys before you ‘Load ROM’ (the game you want) but I’m sure it’ll be worth that little inconvenience.

Now you have to ask yourself:

  • What would your learners think of you playing these games?
  • What would they think of the games themselves?
  • How do they differ to games nowadays?
  • What do they think of the look of the hardware itself?
  • Can they name 6 differences between the consoles and games of then and now?
  • How have the specifications changed?
  • How has gaming changed for them over the years?

Free Online Game Creator

This free downloadable game creator let’s you make your very own flash games.

If you’ve ever fancied turning your hand to making a simple flash game or perhaps you’re looking for a summer course project to run with learners then Stencyl could be just the program for you.  It’s free, online, simple to download and use and it’s available for either a PC or a Mac.  The program comes with a few examples to try out and customize.  They are pictured here on the left.

After a quick look I settled on the RPG (role playing game) option.  Why?  Well . . .

  1. the vocabulary looked a bit richer and there’s potential to exploit a narrative within the game.
  2. It also looked quite easy to understand and explain just by looking at the opening shot (see below)
  3. Learners could be away from computers and draw, design and discuss the game.

The game itself consists of a male or female game character (avatar) who can explore the game world (outdoors, which is pictured above, and indoors) collecting treasure, avoiding obstacles and fighting foes.

Your question may be ‘how do I take this and use it on a summer course?’  Well there are schools out there who are already doing it that may provide you with some ideas:

Summer camp at Cal State Dominguez Hill sets out a three week programme and lists what you will learn and the topics covered.

Emagination runs video game design workshops as well as others with a strong technology slant.

ID Gaming Academy has a more ambitious three week programme that you can watch here:

Video Game Design and Creation Summer Camp

Different ways to get language production from this could be:

  1. A learner game design journal where they reflect on things they have learnt and directions they wish to move in.
  2. Discussing game maps and content with partner or team.
  3. Writing the game instructions.
  4. Recording audio descriptions for their game.
  5. Producing a gaming dictionary for game content.
  6. Any story lines and narrative giving background to the story.
  7. Giving a presentation of the game using a presentation tool.
  8. Writing a walkthrough for other learners to use.
  9. Writing a review of a learner created game or the creator platform itself.
  10. Opening a wiki on which to save game images.

I’ve yet to try this as a syllabus elective course for language learners but I can see some great potential here.  Any pioneers out there who can give it a go then get in touch with us because we’ll offer you a guest blog post here.

Gamify your classroom with Chore Wars

Gamification

One definition of gamification is the use of features usually found in games in areas of life which are usually game free. Only time will tell if this buzzword becomes the next big thing as some people are predicting, but meanwhile, sites such as Chore Wars can help you make a game of some of the most uninteresting but necessary tasks of life.

Chore Wars

Although Chore Wars has been designed to turn housework into an adventure game, the site is flexible enough to let you customise adventures, which means it can be converted for use in the classroom.

Let’s look at this through an example.

I have a class of teenagers studying for the Cambridge First Certificate in English exam and in order to prepare yourself for this exam, you have to do a lot of practice tests. The problem is that doing these tests frequently becomes routine and repetitive, which is where Chore Wars can help.

Getting Started

I started by setting up an account on the site and creating a number of adventures. You can then create a number of adventures from scratch, which is what I did. I

I made each part of the exam an adventure that when claimed, earns the player XP (experience points) , gold coins and the possibility of finding treasure. The learners (players) can see the scores of the others too, which adds an element of competition to doing practice tests. I also made the rewards on the more difficult parts of the exam higher to motivate the learners into doing them.

Introducing Chore Wars to Students

The idea is to encourage the students to do more exam practice tests by making it fun. After I’d set up the adventures, I introduced the learners to the concept in the classroom and then we went to the computer room.

There, they created their characters, choosing what they looked like and giving themselves a name.

Joining the Party

They then joined my party of adventurers. The best way to do this is to give them the link to join on a simple webpage. I used http://pen.io for this, which lets you create a webpage instantly, without any need to log in. You can see the page I set up here: http://chorewars.pen.io/.

Adventuring

Once they’d joined the party, I asked them to start doing some practice tests on a site called Flo-Jo, and as they finished, they claimed the adventure on Chore Wars.

Student Reaction

Another reason why I chose to use Chore Wars was because I have a number of students who play online adventure games, and so the concept of XP, collecting gold coins, etc was familiar to them and they needed no introduction to the idea of turning the FCE exam into an adventure. It went down well with them and they happily ploughed through a number of practice tests and started to claim the adventures.

There are other students in the class, however, who do not play these games, and it was more difficult for them to see the point of the game. They seemed a little bit bemused by the concept, but I hope and trust this will change in time, as they become more familiar with it.

Managing the Adventure

I am the Dungeon Master (the game controller) of the FCE Ninjas Chore Wars adventure, which means I have control over what adventures to set, etc. I can change the number of XP, gold coins and possibility of treasure of each adventure. I’d do this to encourage the students to do part of the exam they are reluctant to do.

It’s early days, but I have already seen a potential problem that I have to deal with that could spoil the game if I am not careful: cheating

Cheating

Chore Wars is based on a trust system. Players claim an adventure and this relies on their honesty. However, I could see that some of the students were very interested in knowing how the game worked, and have just spotted that one in particular wanted to see how it was possible to increase his level and XP.

Look at the screenshot below and you’ll see that this student (abaairenjy in the game) logged in and continued playing after class. I know that by looking at the times he claimed the adventures. We were in the computer room for 20 minutes, from 6.00-6.20pm and he did two practice tests while we were there. But, he also logged into Chore Wars at home, at 10pm and played the game, increasing his XP and level from level 1 to level 3. I know that it’s impossible he did 9 practice tests in this time (10 minutes!) and so will have to call him on it next class.

The good news about this activity is that he’s interested enough to do it at home to see how it works, but this will destroy the game if his cheating is allowed to continue. This is what I have decided to do now:

  • I will draw the class’s attention to the cheating next time we meet. I’ll do this and ask them to decide how to deal with it. We’ll do this through negotiation and it’ll make for an interesting class discussion on honesty and what everyone thinks about cheating and of obeying the rules of games.
  • I have left a comment for Alejandro, so he knows I am onto him (see screenshot below)
  • I am going to suggest that all the class does what Alejandro has claimed, in the same order. That way, they too can claim them too, and they will get similar XP, treasure, and advance in levels. If they don’t like the choice of exercises, they have Alejandro to blame!

I hope this strategy will work. There are other things you can do, as Dungeon Master, to allow you to manage your adventures, which are particularly interesting if you want to manage the adventures in the classroom.

Classroom Management

You have various options with characters, giving players permissions to create their own adventures, etc. I have changed the role of the players’ characters to NPC (non playing character) which means that I can claim adventures on their behalf (see screenshot below). This means that the learners won’t have to log in to be able to claim XP, etc. When we do a practice test in the classroom, I can quickly run through the character list and claim points for everyone there and then. I am also planning to claim adventures only for those students who actually pass a particular practice test.

Final Thoughts

How successful Chore Wars is with my class remains to be seen, but I think the potential is there to increase the interest my students have in FCE practice tests, turning the completion of them into a game, and hopefully motivating them to do more homework (not just the tests I assign them). Whatever happens now, it’s already proving to be an interesting adventure for the teacher!

Gaming Statistics II

Source:www.gamingbolt.com

Gaming Statistics

Here are a few statistics on the video gaming phenomenon.  The source is quoted at the bottom of the page.

Source:www.vizworld.com

Seasons Greetings from Digital Play

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Cabal, Cataclysm and Engaging Students

When I walked into my upper-intermediate class of teenagers yesterday, there were two students already there. One of them (A) spoke up about something that was on his mind and that he wanted to tell me (G) and then the other (D) soon joined in. The exchange more or less went like this:

A: I found a new role-playing game game to play, Cabal

G: Oh, really?Is it a PC game?

A: Sorry?

G: Do you play it on a PC? Is it a multiplayer game?

A: Yes. It’s the best role-playing game, I think. Well, WoW is the best, but this is the best free role-playing game

G: (seeing A glance at D when he said that) You looked at D there. Does that mean you play World of Warcraft?

D: In the past. I played it. I don’t now.

G: Ah, you used to play it?

D: Yes

This exchange took place in English, without prompting, as it was initiated by the students themselves, and was all about a topic close to their heart: gaming. Wherever I go, I hear complaints by teachers about not being able to engage their students: They don’t want to speak; They aren’t interested in English; They’re a difficult class to teach.

Every class is different, of course, and not all students are interested in games. But many are. And I am convinced there are lots of missed opportunities for natural, relevant, meaningful speaking moments like the one above in so many classrooms that are not happening simply because the teacher has no gaming knowledge or interest. And because the students know this, they don’t talk about games, and are never prompted to do so by the teacher. With some students, such as A and D in my class (above), gaming may even be their main interest and what they do with most of their time (outside of school). If so, what this means is that for some students there will be nothing of interest to talk about in your class.

There’s also another interesting point to make. Now, I know that A and D turn up early to class mainly to talk to me about games before the other students arrive. They know I’m interested in games and that we don’t usually talk about them much because some of the other students are not so interested in them (three people in the class have only a passing, casual interest). Occasionally, A and D and some of the other students linger at the end of the class to show me (on the IWB) a new game they have found, one they are playing, or would like to play. Those of you teachers out there who also teach teenagers will know that this is priceless.

Current Affairs

So what to do? You don’t have to be a games player in order to talk about games to your students. But you do have to know something. It’s a case of a little knowledge going a long way. For me, it’s the same with football. I have very little interest in football, but living in Barcelona, I have to know something about it in order to speak to my students. A few of the players names and knowing who won the last match / who they are playing next is usually enough. Then I can let the students speak. And all of this information I pick up from watching the TV news.

The same is true of gaming. Gaming is such big business nowadays, touches upon so many people’s free time, that it regularly features in the TV news and newspapers where I live (Spain). The same may well be true where you live too. IF so, then just keep an eye open for what’s happening. Here, it’s all about changing what you pay attention to, so you can talk about it with your students. Here are some of the latest news in the gaming world you should have noticed. How many of these could you start to have a conversation with your students about?

In the conversation that started with my students in class moved to WoW because I’d heard about the last one of these:

G: There’s a new upgrade to WoW out now, isn’t there?

A: Is there?

D: Not yet. Soon.

G: No, it’s out now. Just come out in the last few days.

D: Yes?

A: What is it?

D: It’s called Cataclysm. The level is increased to 85 and there’s a dragon who has changed the world…

This was the point that the other students walked into class. The conversation didn’t last for much longer, but the atmosphere in the room was already one full of vibrant conversation, where the students were doing most of the talking, about something that interested them. What more can a language teacher ask for?

I recommend you take a passing interest in games if your students are interested, and try it out too.

Is a WebQuest Digital Play?

What is a WebQuest?

A WebQuest is an inquiry based online learning activity in which learners are given the task of finding out information on the internet. A WebQuest can last for quite a short time (for instance a half hour computer room session) or for a long time (a long term course project, for instance).  A common format for a WebQuest is:

  1. An introduction to what the webquest is about and the expected outcome.
  2. What the learner is expected to do.
  3. A list of what to do and how
  4. A list of online links to follow to achieve the outcome.

Are they suitable for Language learning?

The answer has to be a definite ‘yes!’  Many sites cater for both language learners and language teachers and cover a wide range of general language webquests for the ESL and EFL classroom.   If you like using authentic material with language learners then check out lesson planet, which has webquests graded from pre-kindergarten to 12 grade (17 or 18 year olds).

Is a WebQuest digital Play?

By reading the answer to ‘what is a WebQuest?’ above you would have to say no.  However, as most or all of the information comes from the web you could argue it’s digital and because learners are engaged and enjoy doing webquests you could argue there is an element of fun too. But does fun make it play?  Is the fact you ‘do’ a WebQuest rather than ‘play’ a WebQuest just semantical nitpicking?  Answers on a postcard to . . . hang on! Why not just add a comment here? If a WebQuest involves playing a game is it digital play?  What about WebQuests that are on video game playing?

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Take The most dangerous video game and the Video Game WebQuest.  Both about video games with the latter looking at the difference between what we see as a ‘good’ video game and a ‘bad’ video game, both cover the subject of digital play?  They are, however, about digital play and not actually digital play.

Which have a digital play look and feel?

Screen shot 2010-04-23 at 1.30.23 AMThe Da Vinci Code looks a little like a game – it has a narrative, some visuals and even has a soundtrack.  There is also a short story walkthrough. Unfortunately it still doesn’t boast great graphics nor many of the principles that make a game fun.  Game challenges such as hand eye co-ordination, time constraints, territory gaining, power projecting or object hunting are lacking.

Treasure Hunters involves some of the principles behind both point-and-click games and WebQuests.  You use your mouse to find objects, solve puzzles and follow clues to other websites to find information.  It has some nice visuals and some online searching too but the level is probably too high for most of my young learners.

Screen shot 2010-04-23 at 1.33.34 AM

The Rule of Four WebQuest opens with a puzzle that looks very much like a video game and has some challenging puzzles. I did find the second puzzle quite frustrating – I kept running out of time – until I realised I didn’t have to complete it but solve enough to be able to click the right answer.  Frustrating too was the fact that once you lost all your lives you had to start right back at the beginning again.  It certainly has a digital play feel to it.  But is it a WebQuest?

Then of course there are some games online that can be used as a WebqQuest.  Take the game Peace Doves for example.  It’s a really a quiz about the proliferation of nuclear weapons thinly disguised as a game.  You read information about a non identified country, identify it by clicking on a world map and then launch a peace dove to the destination from the orbiting space rocket.  You have two chances to get the answer right but as there is no time limit its great for higher levels in a computer room to look up the information on the internet and then answer the questions.  Fastest team to win and with the least mistakes wins.   So maybe it’s just possible to make digital play into a WebQuest.

So, there are probably a few digital games or quizzes hiding online out there that can be used as a WebQuest.  It seems for a webquest to be ‘digital play’ it needs to have some visual interactive elements, or at least have a video game look to it.  Does anyone out there know of anymore out there?  Maybe that’s a WebQuest in itself.