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	<title>Digital Play &#187; digitalplay</title>
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	<link>http://www.digitalplay.info/blog</link>
	<description>Computer games and language aims</description>
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		<title>Language Teaching with Online Digital Games</title>
		<link>http://www.digitalplay.info/blog/2011/12/05/language-teaching-with-online-digital-games/</link>
		<comments>http://www.digitalplay.info/blog/2011/12/05/language-teaching-with-online-digital-games/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 13:34:25 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
				<category><![CDATA[Game Buzz]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[digitalplay]]></category>
		<category><![CDATA[seeta]]></category>
		<category><![CDATA[teachereducation]]></category>
		<category><![CDATA[TEFL]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2391</guid>
		<description><![CDATA[Digital Play is pleased to invite everyone to participate in a free online course this December in Language Teaching with Online Digital Games held on the SEETA (South Easter Europe Teacher Associations) website. The course is an introduction to using online games in the ELT classroom and is free for anyone who wants to attend. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Digital Play</strong> is pleased to invite everyone to participate in a free online course this December in <strong>Language Teaching with Online Digital Games</strong> held on the <a title="Seeta" href="http://www.seeta.eu/" target="_blank"><strong>SEETA (South Easter Europe Teacher Associations)</strong></a> website.</p>
<p>The course is an introduction to using online games in the ELT classroom and is free for anyone who wants to attend. The idea is for us to explore the use of digital games in the classroom from <em>5th-15th December</em>. There will be games to try out, questions to ask your students, discusssions about the value and classroom practice using digital games, and there will be an opportunity to create your own &#8216;Pick-a-Path&#8217; game using the photo management software, <a title="flickr" href="http://www.flickr.com" target="_blank">Flickr</a>, at the end of the course.</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/12/seeta-course.jpg"><img class="alignleft size-full wp-image-2392" title="seeta-course" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/12/seeta-course.jpg" alt="" width="569" height="369" /></a></p>
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<p>There will be six topics during the course, which are:</p>
<ul>
<li>Introduction to online games</li>
<li>Games to encourage speaking</li>
<li>Games to practise listening</li>
<li>Games for reading &amp; writing</li>
<li>Games and grammar &amp; vocabulary</li>
<li>Games projects with classes</li>
</ul>
<p>Hope to see you there!</p>
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		<title>Competition Time</title>
		<link>http://www.digitalplay.info/blog/2011/11/26/competition-time/</link>
		<comments>http://www.digitalplay.info/blog/2011/11/26/competition-time/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 23:35:54 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[digitalplay]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2381</guid>
		<description><![CDATA[Christmas is coming and we&#8217;ve got a copy of Digital Play: Computer games and language aims up for grabs.  All you have to do is find a Christmas game online and create a language learning activity around it.  Instructions need to be clear enough for a teacher to repeat it with their class, fun enough to [...]]]></description>
			<content:encoded><![CDATA[<p>Christmas is coming and we&#8217;ve got a copy of <em>Digital Play: Computer games and language aims</em> up for grabs.  All you have to do is find a Christmas game online and create a language learning activity around it.  Instructions need to be clear enough for a teacher to repeat it with their class, fun enough to engage the learners and have sound enough pedagogy to please just about everyone.  Just take a look at some of the &#8216;game plans&#8217; from this blog for a better idea of what we&#8217;re looking for.  Here is a picture of the prize itself:  To read a little bit more about it just click on the link:</p>
<h3><a href="http://www.deltapublishing.co.uk/titles/methodology/digital-play"><img class="size-medium wp-image-2382 aligncenter" title="Digital Play by Kyle Mawer &amp; Graham Stanley" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-21-at-10.05.46-AM-252x300.png" alt="" width="252" height="300" /></a></h3>
<h2 style="text-align: center;"><a href="http://www.deltapublishing.co.uk/titles/methodology/digital-play">Digital Play</a></h2>
<p>This book was written by both Graham and myself and we are particularly proud of it.  This teacher development book starts with a look at the state of play in gaming with an eye cast specifically on education and language learning.  It&#8217;s also packed full of ready to use digital play activities covering a range of classroom scenarios from no available technology, through one computer and a projector to multiple computers.  If you are a fan of this site then this book is (in our biased opinion) a must.</p>
<h2 style="text-align: center;"><strong>Closing date for the competition is the 8th of December.</strong></h2>
<h2 style="text-align: center;"><strong>Good Luck!</strong></h2>
<p>&nbsp;</p>
<p>Send your competition entry to: kylemawer@yahoo.com</p>
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		<title>Digital Play &#8211; the book!</title>
		<link>http://www.digitalplay.info/blog/2011/09/23/digital-play-the-book/</link>
		<comments>http://www.digitalplay.info/blog/2011/09/23/digital-play-the-book/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 09:02:46 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[digitalplay]]></category>
		<category><![CDATA[webinar]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2239</guid>
		<description><![CDATA[Some of you will already know by now that our blog has become a book. Published by Delta Publishing, Digital Play &#8211; Computer games and language aims is part of the wonderful DeltaTeacher Development series, which includes other original resource books such as Teaching Unplugged by Luke Meddings and Scott Thornbury, and Teaching Online by [...]]]></description>
			<content:encoded><![CDATA[<p>Some of you will already know by now that our blog has become a book.</p>
<p><img class="alignleft" style="border: 3px solid black; margin: 3px;" title="Digital Play" src="http://farm7.static.flickr.com/6151/6177415734_ea9d6c107b_d.jpg" alt="" width="368" height="462" /></p>
<p>Published by Delta Publishing, <em><a title="digital Play - Delta Publishing" href="http://www.linkedin.com/groups/ITiLT-Interactive-Technologies-in-Language-3742871?mostPopular=&amp;gid=3742871" target="_blank">Digital Play &#8211; Computer games and language aims</a></em> is part of the wonderful <a href="http://www.deltapublishing.co.uk/titles/methodology" target="_blank">Delta</a><a href="http://www.deltapublishing.co.uk/titles/methodology" target="_blank">Teacher Development series</a>, which includes other original resource books such as <a href="http://www.deltapublishing.co.uk/titles/methodology/teaching-unplugged" target="_blank"><em>Teaching Unplugged</em> by Luke Meddings and Scott Thornbury</a>, and <a href="http://www.deltapublishing.co.uk/titles/methodology/teaching-online" target="_blank"><em>Teaching Online</em> by Nicky Hockly and Lindsay Clandfield</a>.</p>
<p>The book is so much more than a simple collection of the best ideas from our blog. It includes insight into how learners engage with gaming outside the classroom and advice and guidance for teachers who are interested in joining the digital revolution to their classroom. There are also lots of original step-by-step activities to help teachers bring the world of gaming into the classroom.</p>
<p>&nbsp;</p>
<p>Like the other books in the series, Digital Play has been divided into three Parts.</p>
<p><strong>Part A</strong> is an extended essay examining how computer games fit into 21st century society, how they are currently being used in education, and what potential they have to be used in language education. In particular, we wanted to dismiss the stereotypes and suggest ways that teachers can implement games in practice.</p>
<p><strong>Part B</strong> is the most practical section of the book, consisting of a bank of activities that can be used by teachers. It is divided into activities designed to be used by teachers who have access to one computer in the classroom (i.e. a <em>connected classroom</em>), others that utilise multiple computers (a computer room or class set of laptops/netbooks/tablets) and those that require no computers at all.</p>
<p><strong>Part C</strong> takes it further, looking at the bigger picture, with suggestions on how to integrate digital play activities into the syllabus, and tips on how teachers can develop and get to know more about using computer games.</p>
<p>We have been busy promoting the book this week, with a number of events. Through Delta publishing, Kyle and I organised a &#8216;Digital Playtime in ELT&#8217; webinar (<a title="Digital Playtime in ELT webinar recording" href="https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=2011-09-23.0149.M.7EBDCD067BC096E1302C5EE1644E7C.vcr&amp;sid=voffice" target="_blank">you can watch the recording here</a> &#8211; <em>press the play button in the bottom right corner when the file has loaded</em>) to a limited audience, where we held a competition to win a copy of our book. Stephen Greene, a teacher in Brasil answered the question correctly.</p>
<p>Stephen is actually the second teacher to have won a copy of Digital Play. The first copy was won by <a href="http://vickysaumell.blogspot.com/" target="_blank">Vicky Saumell</a> from Argentina during the IATEFL conference in Brighton, UK earlier this year .</p>
<p>I held another webinar on &#8216;Educational Gaming&#8217; yesterday. During the week,<a href="http://www.britishcouncil.org/russia-english-social-media-week-bc-2.htm" target="_blank"> the British Council organised a number of live and online events</a> (<a href="http://www.britishcouncil.org/russa-english-social-media-week-programme-english-final.pdf" target="_blank">full programme here</a>) to coincide with <a href="http://strelkainstitute.com/en/#url=/en/summer/events/periods/31" target="_blank">Social Media week in Moscow</a>. My presentation was the last one, coinciding with the focus of the day (computer games). <a href="http://connectpro10829081.adobeconnect.com/p9oh82rx0d6/" target="_blank">The recording of this webinar is also available</a>, and <a href="http://www.slideshare.net/bcgstanley/educational-gaming-9401397" target="_blank">my slides are online and can be downloaded</a> if you are interested.</p>
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		<title>Windosill &#8211; Connected Classroom Speaking Activity</title>
		<link>http://www.digitalplay.info/blog/2010/11/03/windosill-connected-classroom-speaking-activity/</link>
		<comments>http://www.digitalplay.info/blog/2010/11/03/windosill-connected-classroom-speaking-activity/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 23:44:06 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
				<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[connectedclassroom]]></category>
		<category><![CDATA[digitalplay]]></category>
		<category><![CDATA[EFL]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=1550</guid>
		<description><![CDATA[Windosill (http://windosill.com/) is a beautifully made, attractive and original puzzle game that works well in the connected classroom as a way of stimulating speaking. LESSON PLAN The following lesson plan shows how the game can be played in a connected classroom (i.e. a classroom with a computer connected to the Internet), which is perhaps, where [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Windosill</strong> (<a title="Windosill" href="http://windosill.com/" target="_blank">http://windosill.com/</a>) is a beautifully made, attractive and original puzzle game that works well in the connected classroom as a way of stimulating speaking.</p>
<p><span style="text-decoration: underline;"><strong>LESSON PLAN</strong></span></p>
<p>The following lesson plan shows how the game can be played in a connected classroom (i.e. a classroom with a computer connected to the Internet), which is perhaps, where the main benefit can be had from using this game with learners.</p>
<p><strong>1) </strong>Start by showing the first screen of the game (below) and ask the learners questions  about what they can see: <em>What is this? (it&#8217;s a game) What do you have to do? (explore)</em>, then ask the learners to tell you what they want you to do.</p>
<p><img class="alignnone" title="Windosill dark" src="http://i173.photobucket.com/albums/w47/bcgstanley/windosill_dark.jpg" alt="" width="498" height="368" /></p>
<p>As they give you suggestions, tell them that you won&#8217;t answer if they use the word &#8216;click&#8217; and that they should choose a better verb related to what exactly they want you to do with the objects. I suggest following up each action with another question (<em>&#8220;What happens when I&#8230;&#8221;</em>)</p>
<p>Here are some example language they should be able to produce from your prompts, and which you can later look at together once the game has been played (the actual language they use will depend on the level of the learners).</p>
<p><em>What do you want me to do?</em> (<em>What happens when I&#8230;?</em>)</p>
<ul>
<li>touch the clock (a door opens)</li>
<li>touch the &#8216;rock with holes in it&#8217; (flowers grow)</li>
<li>move the 6 ghostly objects (the spin and make a sound like bells)</li>
<li>move the blue rectangle (it reveals some shadows)</li>
<li>move the three light blue lights (it bounces like a ball)</li>
<li>move the light blue cube (it also bounces/it sounds like it&#8217;s made of wood)</li>
<li>touch the eye (it blinks / it rattles)</li>
<li>touch the light bulb (the light turns on) <em>- NB: try to ensure this one is done last</em></li>
</ul>
<p><img class="alignnone" title="Windosill" src="http://i173.photobucket.com/albums/w47/bcgstanley/windosill.jpg" alt="Wimndosill" width="497" height="368" /></p>
<p><strong>2)</strong> The image above now shows the first screen of the game with the light turned on. You can then explore the objects more and ask them to describe what happens when you touch them&#8230;</p>
<ul>
<li>What happens when I touch the sea? (it moves and you can hear the sound of the waves), etc.</li>
</ul>
<p>The learners will now soon discover the point of the game, which is to move the wooden toy train from one room to the next. Again, ask the learners to tell you what they want you to do until they discover the solution:</p>
<div>
<ul>
<li>Turn on the light</li>
<li>Push the cube through the hole above the door at the bottom right</li>
<li>Open the door and push the train through</li>
</ul>
</div>
<p><strong>3)</strong> Continue with the subsequent three levels. Insist on good language from the learners (write the model sentences on a board to look at later) &#8211; don&#8217;t perform the tasks they want you to do until they say them well.</p>
<p>Here are the instructions for what they need to get you to do. Of course, they will come up with more language trying to figure out how to solve the puzzles. If they do happen to guess quickly, then you can always linger a while before solving the puzzle to explore the other features of each room (in fact this is half the pleasure of the game).</p>
<p><strong>Room 2</strong></p>
<div>
<ul>
<li>Pull the cord to open the curtains</li>
<li>Take the dot (cube) off the letter i</li>
<li>Put the cube in the hole, then open the door and push the train through</li>
</ul>
</div>
<p><strong>Room 3</strong></p>
<div>
<ul>
<li>Click the cloud to main the raindrop fall</li>
<li>Click the puddle until a worm pops out</li>
<li>Click the top of the tower do the bird appears, and give it the worm.</li>
<li>Use the cube in the door and move on</li>
</ul>
</div>
<div><strong>Room 4</strong></div>
<div>
<div>
<ul>
<li>Pull the tops of the sphere off until there is just a tiny ball left</li>
<li>Put the ball in the cylinder</li>
<li>Click and hold on the doughnut until it fills the cylinder</li>
<li>Push the top of the cylinder down</li>
<li>Click and hold on the pyramid to make it shoot out a ball, and catch the ball by clicking and holding on the cube</li>
<li>Use the cube to open the door</li>
</ul>
</div>
<div><strong>Room 5</strong></div>
</div>
<div>
<div>
<ul>
<li>Click on the face of the square as much as you can to open as many boxes as possible. Eventually you will find the cube</li>
<li>Pull out the cube and then use it to open the door</li>
</ul>
</div>
</div>
<div><strong>Room 6</strong></div>
<div>This is where you will have to stop<em> (You cannot go any further without paying for the final half of the game)</em></div>
<div><strong>4) </strong>If you want some extra mileage out of this, you can go back and revise the language that was used and focus on specific sentences/vocabulary. You could also ask the learners to remember as much as they can and write the solution (walkthrough) &#8211; once they have finished, take examples and see if you can complete the game again with their examples. If you can&#8217;t, then ask them to suggest revised instructions.</div>
<div><em><strong>Credits:</strong> Thanks to <a href="http://jayisgames.com/archives/2009/04/windosill.php" target="_blank">Jay is Games</a> for help with the walkthrough and description of the game</em>.</div>
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		<title>10 Sites for Playing With Images of Students</title>
		<link>http://www.digitalplay.info/blog/2010/01/25/10-sites-for-playing-with-images-of-students-2/</link>
		<comments>http://www.digitalplay.info/blog/2010/01/25/10-sites-for-playing-with-images-of-students-2/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 10:30:05 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
				<category><![CDATA[Top Tens]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[digitalplay]]></category>
		<category><![CDATA[EFL]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[TEFL]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=514</guid>
		<description><![CDATA[In September last year, we wrote about the film Gamer and featured a link to a site allowing you to create a Gamer film poster from your own photo. There are lots of other sites like this, allowing you to create altered images of yourself. Here are ten, with ideas of how you can use [...]]]></description>
			<content:encoded><![CDATA[<p>In September last year, <a href="http://digitalplay.info/blog/2009/09/gamer-the-unsettling-action-film-about-our-possible-future/" target="_blank">we wrote about the film Gamer</a> and featured a link to a site allowing you to <a href="http://gamerthemovie.com/" target="_blank">create a Gamer film poster from your own photo</a>. There are lots of other sites like this, allowing you to create altered images of yourself. Here are ten, with ideas of how you can use them in class.</p>
<p><strong>1. Avatarise yourself</strong></p>
<p><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="Avatar" src="http://i173.photobucket.com/albums/w47/bcgstanley/avatar.jpg" alt="" width="325" height="293" /></p>
<p>It&#8217;s quickly turning into the cinematic sensation of the new decade and if you do get the chance to see James Cameron&#8217;s Avatar in 3D, don&#8217;t worry about the simplistic plot or melodrama and you&#8217;re sure to be amazed.</p>
<p>Why not kick off a discussion of the film with your learners by showing them a blue-skinned version of yourself.</p>
<p>If you have an interactive whiteboard or data projector, <a href="http://blog.oddcast.com/2009/11/avatarize-yourself.html" target="_blank">you can do this and show them a video here</a>.</p>
<p>Please note, this is the German language version of the tool &#8211; unfortunately, <a href="http://www2.mcdonalds.fi/day/avatar/avatarize.php" target="_blank">the English language version</a> seems to have been closed down.</p>
<p>Hopefully, it&#8217;ll reappear again soon.</p>
<p><strong>2. Mr. Picassohead</strong></p>
<p><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="Picassohead" src="http://i173.photobucket.com/albums/w47/bcgstanley/picassohead.jpg" alt="" width="288" height="327" /></p>
<p>Want something more artistic?</p>
<p>Then ask your learners to create a picture of themselves using the Picassohead generator.</p>
<p>If they do this for homework and email it to you (you can do this automatically from the site), then they can decide how much the images looks like themselves in class.</p>
<p>Great for comparatives and descriptions &#8211;  <em>your eyes are bigger</em>, etc.</p>
<p><strong>3. Wii Mii</strong></p>
<p><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="Mii" src="http://i173.photobucket.com/albums/w47/bcgstanley/mii.jpg" alt="" width="262" height="246" /></p>
<p>Nintendo&#8217;s Wii lets you create a Mii , a cute cartoon character, to represent yourself when you are playing the games on their console.</p>
<p>You don&#8217;t have to own one of these to be able to do this, however &#8211; <a href="http://www.weeworld.com/">http://www.weeworld.com/</a> lets you and your learners make their own.</p>
<p>Ask them to do this before the next class and send you the images.</p>
<p>Pin them to the wall and see how many of them can guess who&#8217;s who.</p>
<p>It&#8217;s a good way to start a discussion about the Wii and what console games they like.</p>
<p>You can follow this up with them writing a description of one of their classmate&#8217;s miis.</p>
<p><strong>4. Lego-ize yourself</strong></p>
<p><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="Lego-ized" src="http://i173.photobucket.com/albums/w47/bcgstanley/lego.jpg" alt="" width="257" height="315" /></p>
<p>Ask the students if they ever played with lego or any similar kind of toy.</p>
<p><em>What did they make?</em></p>
<p>H<em>ow long did they spend doing it?</em></p>
<p>Tell them they can build the Lego version of themselves here:</p>
<p><a href="http://reasonablyclever.com/mini/flash/minifig.swf">http://reasonablyclever.com/mini/flash/minifig.swf </a> <img src="file:///C:/DOCUME%7E1/Graham/CONFIG%7E1/Temp/moz-screenshot.jpg" alt="" /></p>
<p><strong>5. Make a Manga version of yourself<br />
</strong></p>
<p><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="mangator" src="http://i173.photobucket.com/albums/w47/bcgstanley/mangator.jpg" alt="" width="777" height="573" /></p>
<p><a href="http://www.faceyourmanga.com/faceyourmanga.php?lang=eng" target="_blank" class="broken_link">Faceyourmanga</a> allows you to create a Japanese Manga-style version of someone.</p>
<p>Because the menu selection is in English, it&#8217;s even worth doing as a computer room activity with lower level learners as they see quite a lot of vocabulary.</p>
<p>Back in the classroom, they can describe each other&#8217;s images and/or write a description of a classmate&#8217;s.</p>
<p>Alicia Rey, an English teacher who is no stranger to exploiting Web 2.0 tools with learners has created <a href="http://www.youtube.com/watch?v=AnYY3Wwoyc4" target="_blank">a tutorial for students for this</a>.</p>
<p><strong>6. Simpson-ize yours</strong><strong>elf </strong></p>
<p><strong><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="Simpson" src="http://i173.photobucket.com/albums/w47/bcgstanley/simpson.jpg" alt="" width="222" height="436" /></strong></p>
<p><strong><strong>and&#8230; </strong>7. </strong><strong>South Park-ize yourself</strong></p>
<p><strong><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="south park" src="http://i173.photobucket.com/albums/w47/bcgstanley/southpark.jpg" alt="" width="266" height="329" /></strong></p>
<p><strong> </strong>Ask students to compare two similar TV series (such as <em>The Simpsons </em>and <em>South Park</em>) and introduce the topic by <a href="http://www.simpsonsmovie.com/main.html" target="_blank">Simpsonsizing yourself </a>and creating your South Park version .</p>
<p><a href="http://www.sp-studio.de/" target="_blank">South Park Studio</a> is just as easy to use &#8211; you could ask learners to create a version of themselves using both and then write a comparison.</p>
<p><strong>8.  Ultimate Flash Face</strong></p>
<p><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="flashface" src="http://i173.photobucket.com/albums/w47/bcgstanley/flashface.jpg" alt="" width="783" height="506" /></p>
<p>If it&#8217;s accuracy you want, then <a href="http://flashface.ctapt.de/" target="_blank">http://flashface.ctapt.de/</a> gives you a far greater range of features. It&#8217;s similar to a police photofit, which means it could be used as a possible warmer for a game of Alibi or when looking at crime vocabulary.</p>
<p>Make a few faces based on some of your students and get them to say who they think the images look like</p>
<p><strong>9.  Build your Wild Self</strong></p>
<p><img class="alignnone" title="wild self" src="http://i173.photobucket.com/albums/w47/bcgstanley/wildself.jpg" alt="" width="871" height="646" /></p>
<p>For anyone with young learners, <a href="http://www.buildyourwildself.com/" target="_blank">Build your Wild Self</a> is ideal.  It lets you create an avatar that looks like you , but also allows you to add animal parts to change the appearance completely &#8211; lots of fun, and because everything is labelled in English, a good computer room activity for revising parts of the body with a class.</p>
<p><strong>10.  Be Funky Photo Effects</strong></p>
<p><strong><img class="alignnone" style="border: 1px solid black; margin: 5px;" title="be funky" src="http://i173.photobucket.com/albums/w47/bcgstanley/befunky.jpg" alt="" width="307" height="419" /><br />
</strong></p>
<p><a href="http://www.befunky.com/create/#/create" target="_blank">Be Funky</a> lets you take any photograph and transform it into something completely different.</p>
<p>Use it to create altered images of yourself, your learners and/or the other teachers in your school (can they guess who&#8217;s who?)</p>
<p>With this site, the only limit is your imagination.</p>
<p>Please note, if you decide to use this with learners, they&#8217;ll need to register for an account first (with an email address)</p>
<p><strong>Want more?</strong></p>
<p>If you like using images with your learners, be sure to check out the new blog by <a href="http://www.bengoldstein.es/blog/" target="_blank">Ben Goldstein</a>, author of the book <a href="http://www.teachingenglish.org.uk/try/uk-publishers/cup/working-images-ben-goldstein" target="_blank" class="broken_link">Working with Images</a>.</p>
<p>There&#8217;s also a TESOL EVO session on at the moment which is all about ideas for using images with learners. You can find this here: <a href="http://evosessions.pbworks.com/Images4Education">http://evosessions.pbworks.com/Images4Education</a></p>
<p><strong>Have fun!</strong></p>
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		<title>About Digital Play</title>
		<link>http://www.digitalplay.info/blog/2009/09/05/about-digital-play/</link>
		<comments>http://www.digitalplay.info/blog/2009/09/05/about-digital-play/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 07:49:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Digital Play is a new blog aimed at language teachers who are interested in using computer games and other digital toys with learners. The main focus will be on English Language Teaching (ELT)]]></description>
			<content:encoded><![CDATA[<p><em>“You can discover more about a person in an hour of play than in a year of conversation.” &#8211; Plato</em></p>
<p><a href="http://digitalplay.info/blog/" target="_blank"><strong>Digital Play</strong></a> is a new blog aimed at language teachers who are interested in using computer games and other digital toys with learners. The main focus will be on <em>English Language Teaching</em> (<em>ELT</em>) as we (<a href="http://digitalplay.info/blog/about/" target="_blank">the authors of the blog</a>) are both <em>EFL</em> teachers, but we think the ideas and suggestions should be useful and adaptable to all <em>modern foreign language</em> (<em>MFL</em>) teachers too.</p>
<p>For several years now, we have been adapting free online games to use with learners. We both work with young learners and teenagers and hope to share with you the experience we have had in the classroom and computer room when using games with students to practise English. How can  the use of online games help learners of a language? Here are just a few brief ideas:</p>
<ul>
<li><strong>Motivation</strong>. An essential feature of learning a language and probably <a href="http://www.downloadalanguage.com/downloadalanguage/Motivation_in_language_learning.html" target="_blank">the hardest part to foreign language learning</a> &#8211; every teacher knows that if the learners are motivated, then they will learn more and it will stick.</li>
<li><strong>Relevance</strong>.  Teaching a language needs to be relevant to the learners&#8217; interests and lives.   Digital gaming has fast become one of the most popular free time activities  for many of our learners. And don&#8217;t just think games are only played by the young either. <a href="http://www.theesa.com/facts/index.asp" target="_blank">The average gamer is now 35 years old</a> &#8211; every year this age tends to rise as more and more people continue to play games as part of their entertainment.</li>
<li><strong>Integrated skills work.</strong> Many online games, when  adapted for use with language learners, can provide an engaging mix of reading, writing, speaking and listening skills work. We&#8217;ll be showing you how to do this on this blog.</li>
</ul>
<p>We continue to believe that using computer games with language learners is a valid use of classroom time  and look forward to sharing our ideas, information, lesson plans and worksheets with you here.</p>
<p>If you&#8217;d like to keep up with this blog, then subscribe to the <a href="http://groups.google.com/group/digitalplay" target="_blank">Digital Play mailing list</a>, add us as a friend on <a href="http://twitter.com/eltdigitalplay" target="_blank">Twitter</a> or become a fan of our <a href="http://www.facebook.com/pages/Digital-Play" target="_blank" class="broken_link">Facebook page</a> and we&#8217;ll keep you informed of what&#8217;s going on.</p>
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