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	<title>Digital Play &#187; escapetheroom</title>
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	<link>http://www.digitalplay.info/blog</link>
	<description>Computer games and language aims</description>
	<lastBuildDate>Fri, 03 Feb 2012 01:47:58 +0000</lastBuildDate>
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		<title>Competition Winner! Christmas Escape Game</title>
		<link>http://www.digitalplay.info/blog/2011/12/23/competition-winner-christmas-escape-game/</link>
		<comments>http://www.digitalplay.info/blog/2011/12/23/competition-winner-christmas-escape-game/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 17:40:13 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
				<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[chrsitmas]]></category>
		<category><![CDATA[escapetheroom]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[questions]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2420</guid>
		<description><![CDATA[Congratulations to Nada Purtic, the winner of the Digital Play Christmas competition! Here, as the last Digital Play blog post of the year, is Nada&#8217;s idea for the December Escape Game. Well done Nada! A copy of Digital Play (the book) is on the way to you. December Escape Game Lesson Plan Level: Beginners Language: [...]]]></description>
			<content:encoded><![CDATA[<p>Congratulations to <a title="Nada Purtic" href="http://twitter.com/nada_purtic" target="_blank">Nada Purtic</a>, the winner of the Digital Play Christmas competition!</p>
<p>Here, as the last Digital Play blog post of the year, is Nada&#8217;s idea for the December Escape Game. Well done Nada! A copy of <a href="http://www.deltapublishing.co.uk/titles/methodology/digital-play" target="_blank">Digital Play (the book)</a> is on the way to you.</p>
<p><strong>December Escape Game Lesson Plan</strong></p>
<p><strong>Level:</strong> Beginners<br />
<strong>Language:</strong> body parts, furniture, prepositions of place<br />
<strong>Function:</strong> asking questions (to be)<br />
<strong>Skills:</strong> speaking<br />
<strong>Location:</strong> the connected classroom<br />
<strong>Game:</strong> <a title="December Escape Game" href="http://www.cafecafegames.com/games/3760/december-escape-game.html" target="_blank">December Escape Game</a></p>
<p><strong>Pre-play</strong><br />
Revise vocabulary by labelling body parts and furniture (<a href="http://issuu.com/grahamstanley4/docs/december_escape_game_yle_worksheet" target="_blank">December Escape Game YLE Worksheet</a>).</p>
<p><strong>Play</strong><br />
Tell your students that Santa has to deliver the presents but has been locked in the room. On top of that, he is missing his clothes. They are to help him find his clothes, find the key and escape the room. There are some things hidden in the room and students’ task is to guide the teacher where to click by asking:  ‘’Is there something behind/under/in&#8230; ‘’ .  Find all the missing pieces and help Santa out.</p>
<p><strong>Post Play</strong><br />
Write a letter to Santa.</p>
<p>Thanks for this great idea, Nada, and thanks to all of our readers! Wishing you Seasons Greetings and looking forward to sharing more digital play with you all in 2012!</p>
]]></content:encoded>
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		<title>10 Gaming Genres To Adapt In Class</title>
		<link>http://www.digitalplay.info/blog/2011/05/13/10-gaming-genres-to-adapt-in-class/</link>
		<comments>http://www.digitalplay.info/blog/2011/05/13/10-gaming-genres-to-adapt-in-class/#comments</comments>
		<pubDate>Fri, 13 May 2011 04:13:17 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Top Tens]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[alternaterealitygame]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[edugaming]]></category>
		<category><![CDATA[EFL]]></category>
		<category><![CDATA[escapetheroom]]></category>
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		<category><![CDATA[gaming]]></category>
		<category><![CDATA[massivelymultiplayeronlineroleplayinggame]]></category>
		<category><![CDATA[MORPG]]></category>
		<category><![CDATA[pointandclick]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[searchonline]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[teacherdevelopment]]></category>
		<category><![CDATA[TEFL]]></category>
		<category><![CDATA[toptens]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[virtualworld]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=749</guid>
		<description><![CDATA[Here&#8217;s a brief description of ten gaming genres and some tips on how they can be used in the classroom.  All these games were chosen because they are popular with young language learners, engaging and fun.  You can read lesson ideas and plans on this blog by following the links. 1  Point and click These [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a brief description of ten gaming genres and some tips on how they can be used in the classroom.  All these games were chosen because they are popular with young language learners, engaging and fun.  You can read lesson ideas and plans on this blog by following the links.</p>
<p>1  <strong>Point and click</strong></p>
<p><a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Point-and-click.png"><img class="size-thumbnail wp-image-1876 alignleft" title="Point and click" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Point-and-click-150x150.png" alt="http://www.flickr.com/photos/myklroventine/3832410200/" width="150" height="150" /></a></p>
<p>These games rely on you moving the cursor around the screen and clicking the mouse.  By printing off a written walkthrough or by using a video walkthrough, a large variety of language activities can be generated.   Try a relay dictation using either a written or video walkthrough or simply use either of them yourself to dictate game play.  Alternatively check out these games &#8211; the anti-bullying <a href="http://digitalplay.info/blog/2011/01/gaming-and-bullying/" target="_blank">Dixie the Nerd</a>, a selection of <a href="http://digitalplay.info/blog/2010/12/10-online-games-with-walkthroughs/" target="_blank">ten point-and-click games</a> and their walkthroughs or <a href="http://digitalplay.info/blog/2010/11/windosill-connected-classroom-speaking-activity/" target="_blank">Windosill</a>.</p>
<p>2 <strong>E</strong><strong>scape the room<a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.12.03-PM.png"><img class="alignright size-thumbnail wp-image-1969" title="MOTAS - An 'Escape the room' game" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.12.03-PM-150x150.png" alt="" width="150" height="150" /></a></strong></p>
<p>A sub genre of point and click games where typically you have to find and possibly combine objects in a room or house to get out through a locked door.  As previously mentioned above, with a written walkthrough or a video walkthrough a large variety of language activities can be generated.  You could also get learners to write out their own walkthroughs as they play.  Alternatively check out these games &#8211; <a href="http://digitalplay.info/blog/2010/05/mystery-of-time-and-place-motas/" target="_blank">MOTAS</a>, <a href="http://digitalplay.info/blog/2010/01/a-split-screen-communication-activity/" target="_blank">Kitchen Escape</a> or the scary reader for the the zombie game <a href="http://digitalplay.info/blog/2010/10/i-remain-a-zombie-story/" target="_blank">I Remain</a>.</p>
<p><a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.14.50-PM.png"><img class="alignleft size-thumbnail wp-image-1970" title="Pacman" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.14.50-PM-150x150.png" alt="" width="150" height="150" /></a>3 <strong>Arcade</strong></p>
<p>Arcade games generally rely on reaction speeds rather than logic or puzzle solving skills. Passing to the next stage usually means completing a simple task within a specific time limit. The next stage and subsequent stages usually require the player to complete the same task but with an increasing complexity or in a faster time. Language generated tends to be quite simple and repetitive.  Some of these games are great for drilling the language of directions (<a href="http://digitalplay.info/blog/2010/03/drilling-directions/" target="_blank">pacman</a>), colours (<a href="http://digitalplay.info/blog/2010/03/10-games-that-use-extensive-audio/" target="_blank">sveerz</a>) and spelling (<a href="http://digitalplay.info/blog/2010/02/abc-arcade-fun/" target="_blank">Alphaattack</a> and Type &#8216;em up).</p>
<p>4.<strong> Puzzle Games<a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.14.05-PM.png"><img class="alignright size-thumbnail wp-image-1971" title="Orbox" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.14.05-PM-150x150.png" alt="" width="150" height="150" /></a></strong></p>
<p>These games tend to be quite abstract and typically involve arranging geometric forms to achieve a goal (e.g. Tetris). Puzzles usually involve solving rather simple problems. Problem solving games generally test a players awareness of patterns and/ or short term memory.  Language generated tends to be isolated to individual language items such as object vocabulary, instructions and prepositions.  Puzzle games include <a href="http://digitalplay.info/blog/2010/10/spookymatch/" target="_blank">spookymatch</a> or <a href="http://digitalplay.info/blog/2011/02/incentive-to-work-games/" target="_blank">Orbox</a>.  They are great games to play as a reward for good work or behaviour as they are generally over very quickly or can be paused and returned to later.</p>
<p><a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.25.42-PM.png"><img class="alignleft size-thumbnail wp-image-1973" title="Stop Disasters" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.25.42-PM-150x150.png" alt="" width="150" height="150" /></a>5 <strong>Strategy Games</strong></p>
<p>This is a game in which the gamer is presented with a number of possible choices in game play which will effect how they progress in the game. Try the games <a href="http://digitalplay.info/blog/2010/11/998/" target="_blank">stop disasters</a>, <a href="http://digitalplay.info/blog/2010/04/3rd-world-farmer-note-taking-activity/" target="_blank">3rd world farmer</a> or <a href="http://www.microsoft.com/games/empires/" target="_blank">Age of Empires</a>.  The first two provide a context for some interesting discussions when used in a classroom while the last one takes place over a longer time frame and provides writing practice and an opportunity for learners to report on the game and progress in class time.</p>
<p>6<strong> Adventure Games<a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.27.14-PM.png"><img class="alignright size-thumbnail wp-image-1974" title="Hetherdale" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.27.14-PM-150x150.png" alt="" width="150" height="150" /></a></strong></p>
<p>Adventure games are a sub genre of point and click games but usually differ in that the game has got strong narrative elements.  There is usually a central character, a storyline, objectives to be achieved, an enemy and an outcome at the end.  Games covered in this genre on this blog include <a href="http://digitalplay.info/blog/2010/03/sci-fi-reader/" target="_blank">Morningstar</a> (a sci-fi story), <a href="http://digitalplay.info/blog/2009/09/creative-writing/" target="_blank">The Miller Estate</a> (a spooky mystery), <a href="http://digitalplay.info/blog/2010/07/hetherdale/" target="_blank">Hetherdale</a> ( a jungle adventure) and <a href="http://digitalplay.info/blog/2010/04/avalon-online-interactive-reader/" target="_blank">Avalon </a>(a fantasy text based adventure game) to name just four.</p>
<p><a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-25-at-6.53.44-AM.png"><img class="alignleft size-thumbnail wp-image-1975" title="Farmville" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-25-at-6.53.44-AM-150x150.png" alt="" width="150" height="150" /></a>7 <strong>Casual Games</strong></p>
<p>These games are aimed at a mass audience of people who tend to play games on a casual basis.  These games have been brought into the news recently with their rise in popularity on social network sites such as facebook.  Games such as farmville, mafia wars, scrabble like game, <a href="http://digitalplay.info/blog/2009/10/word-up-with-fun-free-and-engaging-vocabulary-games/" target="_blank">word games</a> and puzzles can all be included in this genre.  Why not ask your learners if they play any and if they play any in common then get them to describe and compare their game playing.  Here&#8217;s a list of <a href="http://digitalplay.info/blog/2010/06/facebook-apps-chaps/" target="_blank">10 casual games</a> on facebook.</p>
<p>8 <strong>Massively Multiplayer Online Role Playing Games (MMORPGs)<a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.30.32-PM.png"><img class="alignright size-thumbnail wp-image-1976" title="Astro Empires" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.30.32-PM-150x150.png" alt="" width="150" height="150" /></a></strong></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Is a computer role playing genre in which a massive number of players interact with one another within a fictional virtual world.  The player assumes the role and takes control of the actions of a fictional character.  There are a lot of <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game" target="_blank">MMORPGs</a> out there but one we have looked at already on this blog is <a href="http://digitalplay.info/blog/2010/10/astro-empires-needs-you/" target="_blank">Astro Empires</a>.  The most famous MMORPG is probably <a href="http://us.battle.net/wow/en/" target="_blank">World of Warcraft</a>.</p>
<p><a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.33.45-PM.png"><img class="alignleft size-thumbnail wp-image-1977" title="Urgent Evoke" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-26-at-2.33.45-PM-150x150.png" alt="" width="150" height="150" /></a>9 <strong>A</strong><strong>lternate Reality Games</strong></p>
<p>Sometimes abbreviated to an ARG.  These games consist of an interactive narrative that is based in the real world.  Typically they often use multiple media and game elements, to establish a narrative that the gamer can affect by either contributing ideas or taking actions.  Two ARGs we&#8217;ve already looked at on this blog were <a href="http://digitalplay.info/blog/2010/03/online-alternate-reality-game-for-teens/" target="_blank">Smokescreen</a> and <a href="http://digitalplay.info/blog/2010/02/evoke-edugaming-online/" target="_blank">Urgent Evoke</a>.  We have also done a spotlight on ARG developer <a href="http://digitalplay.info/blog/2009/11/spotlight-on-digital-play-innovators-1-jane-mcgonigal/" target="_blank">Jane McGonigal</a>.</p>
<p>10 <strong>Virtual Worlds<a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Mon-11-BCBC_010.png"><img class="alignright size-thumbnail wp-image-1978" title="Second Life" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Mon-11-BCBC_010-150x150.png" alt="" width="150" height="150" /></a></strong></p>
<p>This is a computer based simulated environment which has a strong online community element.  A <a href="http://en.wikipedia.org/wiki/Virtual_worlds" target="_blank">virtual world</a> such as <a href="http://en.wikipedia.org/wiki/Second_life" target="_blank">second life</a> has generated a lot of interest in education.   Here is a post we did on a <a href="http://digitalplay.info/blog/2011/03/learning-quest/" target="_blank">Robin Hood learning Quest </a>in Second Life.</p>
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		<title>10 Websites to source online games</title>
		<link>http://www.digitalplay.info/blog/2011/04/29/10-game-sites-to-source-games/</link>
		<comments>http://www.digitalplay.info/blog/2011/04/29/10-game-sites-to-source-games/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 01:05:14 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<category><![CDATA[dailydressup]]></category>
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		<category><![CDATA[freeonlinegames]]></category>
		<category><![CDATA[gamershood]]></category>
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		<category><![CDATA[whitestick]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=1387</guid>
		<description><![CDATA[Here’s a brief description of ten online gaming sites that have a range of possible games to adapt for use in the EFL classroom.  All these games were chosen because they are free, easily accessible, engaging and easily adaptable.  With each link there is a brief description and some advice on how to adapt the game [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s a brief description of ten online gaming sites that have a range of possible games to adapt for use in the EFL classroom.  All these games were chosen because they are free, easily accessible, engaging and easily adaptable.  With each link there is a brief description and some advice on how to adapt the game content to the language learning classroom context.</p>
<h3 style="text-align: left;">1 <a href="http://www.escapetheroomgames.net/" target="_blank">Escape The Room Games<img class="aligncenter size-full wp-image-1388" title="Escape the room games" src="http://digitalplay.info/blog/wp-content/uploads/2010/06/Screen-shot-2010-06-02-at-12.51.26-AM.png" alt="Screen shot 2010-06-02 at 12.51.26 AM" width="864" height="80" /></a></h3>
<p style="text-align: left;"><em>A lot of the escape games here take place in rooms within a house and so target a lot of vocabulary sets associated with furniture and household objects.  You can find walkthroughs for a lot of the games here by typing in:</em></p>
<p><em> </em><em>&#8220;the name of the game&#8221; +walkthrough</em></p>
<p><em>in an online search engine.</em></p>
<p>Choose a fairly simple game for your learners to play. They can also open a word document and write down the instructions on how to complete the game.</p>
<h3>2. <a href="http://www.casualgirlgamer.com/" target="_blank">Casual Girl Gamer</a><a href="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-10.32.30-AM.png"><img class="aligncenter size-full wp-image-1993" title="Casual Girl Gamer" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-10.32.30-AM.png" alt="" width="170" height="159" /></a></h3>
<p>This is a blog that describes, reviews and links to free online games.  There are also articles about game developers.  This is a great site for finding not only fun games but also a great source for reading material.  Get learners to design their own scan reading activity.  Here are just three questions as an example:</p>
<p>What do you have to gain control of in &#8216;My little army&#8217;? (Myth balls)</p>
<p>How much does the Nintendo 3DS cost?($249 / £220)</p>
<p>Which Platformer game mentions a dessert? (Robot wants ice cream)</p>
<h3>3. <a href="http://jayisgames.com/" target="_blank">Jay Is Games<img class="aligncenter size-full wp-image-1994" title="Jayisgames.net" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-10.45.05-AM.png" alt="" width="960" height="151" /></a></h3>
<p>A nice website offering lots of different online games to play online and download.  Again lots of language in each games review for learners to read and extract gaming vocabulary, adjectives or just language they find interesting.  Use the navigation bar at the top to find your way around &#8211; don&#8217;t forget to bookmark the games you really like.</p>
<h3>4. <a href="http://www.dailydressupgames.com/" target="_blank">Daily Dress Up<img class="aligncenter size-full wp-image-1995" title="Daily Dress Up Games" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-10.51.55-AM.png" alt="" width="327" height="90" /></a></h3>
<p>A website dedicated to all manner of dress up games.  It&#8217;s also a great springboard to other sites if you can get round to checking out some of the links running down the left hand side.  Play one yourself and write the description for your learners to read and reproduce in the game.  Alternatively learners make their own, write a physical description, daily routines or a short story.</p>
<h3>5.  <a href="http://www.socialimpactgames.com/" target="_blank">Social Impact Games<img class="aligncenter size-full wp-image-1996" title="Social Impact Games" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-10.56.12-AM.png" alt="" width="779" height="85" /></a></h3>
<p>If you would like to use games that aim to educate as well as entertain then this site is as good as any as a place to start looking.  We&#8217;ve posted a few of the games you&#8217;ll find here on the <em>Digital Play</em> blog (such as Third World Farmer) and no doubt continue to do so.  Using games with a real world message behind them are great for extracting vocabulary and then using as a discussion platform.</p>
<h3>6. <a href="http://www.bbc.co.uk/schools/ks3bitesize/" target="_blank">ks3Bitesize<img class="aligncenter size-full wp-image-1997" title="bbc.co.uk" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-11.03.21-AM.png" alt="" width="982" height="143" /></a></h3>
<p>The BBC are aiming games at schools here and many of them cover subjects such as English, maths and science.  The nice thing about this ks3 Bitesize is that you can be sure that both the site and the game content is young learner friendly.  Check them out and you may be in for a pleasant surprise.</p>
<h3>7.  <a href="http://www.gamershood.com/" target="_blank">Gamershood<img class="aligncenter size-full wp-image-1998" title="Gamershood" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-11.10.19-AM.png" alt="" width="721" height="93" /></a></h3>
<p><a href="http://www.gamershood.com/" target="_blank"> </a></p>
<p>One of the earliest gaming websites I started using to find games to use in the classroom.  There&#8217;s certainly a lot of choice here and the games have been conveniently organised into genres such as room escape, point and click, adventure and over a dozen more.  There&#8217;s even a star rating for each so you can see before hand which are the most popular and the most fun.</p>
<p>8. <a href="http://www.freeonlinegames.com/" target="_blank">Free Online Games<img class="aligncenter size-full wp-image-1999" title="Free Online Games" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-11.29.00-AM.png" alt="" width="130" height="75" /></a>I&#8217;ve just looked up &#8216;online games&#8217; on a search engine and this came up as the first link.  On first appearances it looks like there are a lot of games just calling for quick reflexes and not a lot of language but if you look a little further you&#8217;ll find a lot more games using the tags running down the right hand side of the page.  Interestingly enough I had this page up on an IWB and got quite a lot of language production from learners talking about what they could see, predicting the game content, discussing what kind of games they liked and so on.</p>
<h3>9. <a href="http://www.minijuegos.com/" target="_blank">Minijuegos<img class="aligncenter size-full wp-image-2002" title="Minijuegos" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-12.36.54-PM.png" alt="" width="391" height="53" /></a></h3>
<p>Unless you speak spanish or Italian then I wouldn&#8217;t go here as this site doesn&#8217;t have an English language option.  Why is it here then?  Well, you have to remember that for all the online searching you do you are probably forgetting your most valuable online tool &#8211; your learners.  If they play any online games then find out what they like (speaking practice) and maybe write a description down of what they&#8217;d like to see in class (writing).  You can tell them yourself what games you prefer to use (listening) and maybe even write a description down for them to take away with (reading) and find.  Get them to adapt a walkthrough to a game they like and bring it in to use in a future class.</p>
<h3>10. <a href="http://www.whitestick.co.uk/text.html" target="_blank">Whitestick<img class="aligncenter size-full wp-image-2003" title="Whitestick.co.uk" src="http://digitalplay.info/blog/wp-content/uploads/2020/04/Screen-shot-2011-04-27-at-12.43.42-PM.png" alt="" width="584" height="59" /></a></h3>
<p>A no frills website specialising in online text adventures.  There might be very little in the way of graphics but what is lacking in visuals in the selection here is more than made up for.  In text adventures the gamer reads the story and interacts with the narrative by typing in text commands.  There&#8217;s even a text to speech converter you can download so that the written text gets converted into spoken text.  Reading or listening practice &#8211; it&#8217;s your choice!</p>
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		<title>Escape the (Plush) Room</title>
		<link>http://www.digitalplay.info/blog/2011/04/22/escape-the-plush-room/</link>
		<comments>http://www.digitalplay.info/blog/2011/04/22/escape-the-plush-room/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 02:03:26 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[escapetheroom]]></category>
		<category><![CDATA[plushroom]]></category>
		<category><![CDATA[primary]]></category>
		<category><![CDATA[shortanswers]]></category>
		<category><![CDATA[thereare]]></category>
		<category><![CDATA[thereis]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=1511</guid>
		<description><![CDATA[Level: Primary Location: Computer room Language Focus: Receptive - There is/ are, prepositions of place.  Productive &#8211; Short answers (Yes, I can/have etc) Game: Escape the Plush room Situation My class was pretty proficient with most of language structures I used within the live listening dictation I scripted for this activity (including prepositions of place, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level: </strong> Primary</p>
<p><strong>Location:</strong> Computer room</p>
<p><strong>Language Focus:</strong> <strong>Receptive </strong>- There is/ are, prepositions of place.  <strong>Productive</strong> &#8211; Short answers (Yes, I can/have etc)</p>
<p><strong>Game:</strong> <a href="http://www.dozengames.com/Room-Escape/23049/Plush-Room-Escape.html?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed:+blogspot/hmdo+(Dozengames)" target="_blank">Escape the Plush room</a></p>
<p style="text-align: center;"><a href="http://digitalplay.info/blog/wp-content/uploads/2010/10/Screen-shot-2010-10-28-at-7.29.00-PM.png"><img class="aligncenter size-full wp-image-1512" title="Escape The Plush Room" src="http://digitalplay.info/blog/wp-content/uploads/2010/10/Screen-shot-2010-10-28-at-7.29.00-PM.png" alt="" width="649" height="450" /></a></p>
<h3>Situation</h3>
<p>My class was pretty proficient with most of language structures I used within the live listening dictation I scripted for this activity (including prepositions of place, furniture vocabulary and answering questions).  They were however having problems producing short answers using the auxiliary verb which I wanted to work on.  Ok, a &#8216;yes&#8217; or &#8216;no&#8217; is usually sufficient to convey what is intended but not only was the course book we were using hammering the point home with some repetitive drilling activities, it&#8217;s also a nice foundation stone for later language development especially in an area primary English language learners sometimes have difficulties in &#8211; auxiliary verbs.  A class of sixteen learners works out nicely as two to a computer (our computer room has eight computer stations).</p>
<h3>Target</h3>
<p>This escape the room game posed a nice opportunity for a more fun and seemingly natural context to practice short answers while being embedded in other language elements and in a functional interaction.  Functional being dictating to the learners how to escape from a room in an online video game.  I wanted my learners to be able to listen, understand and successfully use what I was dictating to navigate their way through the game.  They would also be required to respond to any of my questions by forming short answers (yes/ no + subject (I) + auxiliary verb (n&#8217;t).  I hoped that any problems arising within the game and subsequent interactions would be driven by learner goals within the game.  that is to play it successfully to the end.</p>
<h3>Action</h3>
<p>The following text below is the script for the interaction that took place between myself and my learners.  I graded the language to the level of my students and allowed myself to repeat an instruction or question if it was not heard or understood clearly.  Checking learner comprehension was easy as all the computer screens were clearly visible to me (they lined the three walls of the room).  Some ad libbing was necessary but generally minimal.  Sometimes, especially to elicit the short answer forms, I repeated and added tonal emphasis on the auxiliary verb which echoed some of the classwork activities we&#8217;d done.  Very occasionally I elicited L1 vocabulary to confirm comprehension but as the game is annotated and learners are able to see the objects the biggest problem I had with some of the vocabulary was low frequency of use in native interactions (last time I used the word screwdriver was probably to order a cocktail) or pronunciation.  I also tried as hard as possible to avoid using the word &#8216;click&#8217; firstly, because it seems too much of a shortcut and secondly, the resolution not to use it generally generates a larger range of grammatical structures.  Reviewing the text I felt surprised at how much text they had to listen to and how much they had to understand to play the game successfully.  Needless to say they found the game very engaging and though they produced seemingly little language (their language production is marked in the script below in parenthesis, much like this sentence is) it was functional and, to be honest, more frequent than you are led to believe below.  A lot of language produced by learners in this activity I failed to record below.  There was the occasional &#8220;repeat, please&#8221;, the odd &#8220;can I go to the toilet, please?&#8221; and the outright strange &#8220;The door to the chicken?&#8221; (They meant kitchen which wasn&#8217;t right either).  They also pelted me with questions, calls for assistance and such which were filtered out in the script in the attempt to weave a more seamless garment.  Without further ado, here it is:</p>
<p>On the table there is a red book. Can you see it? (Yes, I can)<br />
Open the red book.<br />
On the fourth page in the book there is a fuse. Have you got it? (Yes, I have)<br />
On the left of the room there are three cupboards.<br />
Go and look at them.<br />
Open the cupboard in the middle. Is it open? (Yes, it is)<br />
Pick up the fuse inside. Have you got it? (Yes, I have)<br />
Go back. Can you see all of the room? (Yes, I can)<br />
On the left there is a table with a flower on. Go to it.<br />
Move the lamp and pick up the fuse that is under it.<br />
What&#8217;s in the vase under the flower? (a key). Pick up the key under the flower that is in the vase. (what is vase? How do you say vase in ___? )<br />
The flower is in the vase. The vase is black.<br />
Go back. Can you see all of the room? (Yes, I can)<br />
Go to the television. Under the television there are three drawers.<br />
Open the drawer in the middle. Take the fuse and the red screwdriver. &#8220;How do you say screwdriver in (L1)?&#8221;. Ok.<br />
Go back. Can you see all of the room? (Yes, I can)<br />
On the table in front of you there are some oranges. Look at the oranges. What is next to the oranges? (a knife) Pick the knife up and go back.<br />
What is on the wall on the left next to the television? (a junction box)<br />
Go to the junction box and use the red screwdriver to open the junction box. (What is screwdriver?).<br />
You&#8217;ve got it. It&#8217;s red. It was in the drawer under the television. Have you got it? (Yes, I have?)<br />
Is the junction box open? (Yes, it is)<br />
Put the four fuses in the junction box. Have you done it? (Yes, I have)<br />
Go back to the television. Open the drawer on the left. What is in there? (a CD).<br />
Open the DVD player and put the CD in. What can you see on the television? (a number). Copy the number, please.<br />
Now, look in the drawer on the right. What is in the drawer on the right. Under the television. (cutting plier)<br />
Have you got it? (Yes, I have)<br />
Go back. Can you see all of the room? (Yes, I can)<br />
Can you see the three pictures on the wall? (Yes, I can).<br />
Look behind the picture in the middle. What do you use to open the door behind the picture? (red screwdriver). Ok. Open it.<br />
What&#8217;s inside? (A key). Can you take it? (No). CAN you take it? (No, I can&#8217;t)<br />
Go back to the four fuses.<br />
Use the cutting plier on the red, blue and yellow wires above the four fuses. Can you do that? (Yes, I can).<br />
Now, go back to the key behind the picture. Can you take it now? (Yes, I can).<br />
What was the number on the television? (number)<br />
Can you see the safe between the television and the fuses? (what is safe?) It&#8217;s a secret compartment you put money and things in.<br />
Can you see it? On the right of the fuses and up a little. Can you see it? (Yes, I can).<br />
Put the number on the television there and open it.<br />
Did you open it? (Yes, I did). What&#8217;s inside? (A brief case).<br />
Can you open it? (No, I can&#8217;t). Click on the brief case. Can you open it? (Yes, I can).<br />
Can you see a key? (No) CAN you see a key? (No, I can&#8217;t)<br />
Use the knife to cut the briefcase. Can you see a key now? (Yes, I can).<br />
Open the door with the key. (What door?) The door to the room.</p>
<h3>Results</h3>
<p>I was pleased but a little tired at the end of the activity.  It had been quite intensive and I had been on my toes reading the dictation, paraphrasing to their level, assisting on technical problems (&#8220;Teacher, my mouse doesn&#8217;t work!&#8221;, &#8220;That&#8217;s because you&#8217;re using the mouse track ball to throw at a classmate.&#8221;), class control and behaviour issues and keeping an eye on their game progress on the 8 computer screens.  Numerous other teacher multitasking skills were in play but I had felt it had been a very productive  class.  or do I meant receptive?</p>
]]></content:encoded>
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		<title>Room Fake</title>
		<link>http://www.digitalplay.info/blog/2010/05/14/room-fake/</link>
		<comments>http://www.digitalplay.info/blog/2010/05/14/room-fake/#comments</comments>
		<pubDate>Fri, 14 May 2010 07:21:36 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[EFL]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[escapetheroom]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[livelistening]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=467</guid>
		<description><![CDATA[Room Fake is another &#8216;Escape from the Room&#8217; puzzle game that is almost impossible to do without the walkthrough, which I have added below. This works well as a live listening activity, but I recommend playing it first as a race to see who finishes first in the computer room. With the students in pairs, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamershood.com/flashgames/4936" target="_blank">Room Fake</a> is another &#8216;Escape from the Room&#8217; puzzle game that is almost impossible to do without <a href="http://jayisgames.com/archives/2008/04/room_fake.php#walkthrough">the walkthrough</a>, which I have added below.</p>
<p>This works well as a live listening activity, but I recommend playing it first as a race to see who finishes first in the computer room. With the students in pairs, give out the walkthrough (unnumbered) and ask them to order it as they play. To make it harder, remove some of the information (such as the codes in number 16) or (even more devious) change some of the clues so they give wrong information and then later in the classroom, ask the students to rewrite the errors and deal with all vocabulary questions.</p>
<p><a href="http://i173.photobucket.com/albums/w47/bcgstanley/room_fake.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor: pointer; width: 470px; height: 309px;" src="http://i173.photobucket.com/albums/w47/bcgstanley/room_fake.jpg" border="0" alt="" /></a></p>
<p><strong>COMPLETE WALKTHROUGH:</strong></p>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">
<ol>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Click on the dresser, click underneath it, and get the battery.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Back out, turn right, get the number 4 tile and the wadded paper out of the garbage can.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Examine and uncrumple the wad of paper.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Back up so you&#8217;re looking AT the can, click on it to lift it, and click it again near the base to find the color for the letter O.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">On the desk, near the left side of the plant, will be a green 3 cylinder. Get that.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Click on the bed, turn back the blanket, and get the number 6 tile from the edge of the blanket. At the bottom of the bed is a red 3 cylinder, get that as well.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Back out, turn right again. Between the bed and the cabinet on the floor is the number 7 tile.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">The top drawer of the green cabinet has a clue but nothing to get. The middle drawer has a safe that we don&#8217;t have the combination for yet. The bottom is locked. Open the cabinet at the top and get the battery from the right side of the second shelf, and the scrap of paper from the top shelf. That should tell you the color of the letter C.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Turn right again, open the curtains. On the curtain rod will be a blue 3 cylinder.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Next to the curtains is a diagram for the magic sqare. Click the bottom corner: Taped to the back is a scrap of paper that has the safe code (196 &#8211; it&#8217;s shown upside down).</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Go back to the green cabinet &#8211; put the combination in the safe, and get the number 7 tile and the screwdriver. Examine the screwdriver and pull the cord to extend the bit.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Turn right, click the wall plate, and use the screwdriver to remove the cover. Take the screws.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Turn right again, and look at the SIDE of the small wooden dresser. Unscrew the screws (and take them!), return to the front, and open the stuck bottom drawer. Take the battery charger and the red 3 cylinder.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Examine the battery charger and put the batteries in it, then go back to the left to the outlet. Plug the charger in, click away, click back, and take the charger and charged batteries. (That was fast!)</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Turn right again, click on the little dog statue, and put the batteries in the holders. Press the button on the front to turn its head and get the number 9 tile.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">On the desk is a magic square puzzle &#8211; put the tiles in so the grid becomes:<br />
<code>8 3 4<br />
1 5 9<br />
6 7 2<br />
</code> and press the button. This will give you the color of the K.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">When you back up, the picture will have fallen. If you turn left, two circles of light on the side of the dresser will give you a time, and the controls behind the painting are to set the clock. Set the short hand to 5 and the long hand to 6 (30 minutes).</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">When you turn left again, there is a small box extended under the clock. Click it and get the silver key and the blue 2 cylinder.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">The silver key opens the bottom drawer of the green dresser. Open it and get the pink tissue and the small red sword.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">On top of the small wooden dresser is a vase &#8211; knock it over and use the pink tissue to absorb it. Turn left, open the curtains, and clean the window off with the tissue. This will show you the color of the L (on the right), and a secret about the door (on the left).</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Return to the dog statue, put the red sword in its neck slot (as marked) to get a red 1 cylinder. Pull the string left over to get the gold key.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Turn to the door, click on the bottom left corner to zoom in, and again to take off the panel. Plug the door into the wall outlet. Get the blue 3 cylinder.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">The gold key opens the safe behind the paper to the right of the window. Open it, and get the doorknob, and the green 2 cylinder.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Click the door, use the doorknob on it, and the screws to secure it. Pressing it will open a panel with the word &#8220;LOCK&#8221; above it.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">THE COLORS CHANGE, but the puzzle works like this: Any two colored cylinders of the same value will blend (blue and red become purple, red and green become yellow, blue and green become teal). If you kept note of the colors each letter should be there will only be one combination of the cylinders that will fit and make the right colors for each letter. Place the cylinders so the colors are right, and OPEN SESAME!<br />
Now you can exit through the cabinet, OR, find the REAL exit&#8230;</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Clicking the bottom right of the green cabinet should show you the side &#8211; get the hammer out from behind the drawer.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Turn around, break open the vase to reveal the color of the letter A.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">To your right, the magic square on the desk can be clicked and turned over &#8211; that reveals the color of the backwards K.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">The back of the cover from the electrical panel will give you the color of the letter E.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Believe it or not, with this, you have enough information to re-solve the puzzle for &#8220;FAKE&#8221;. Go back to the door, and solve the puzzle again. FAKE will turn to TRUE, and there will be one gold cylinder now &#8211; a token with a dog on it. Take that.</div>
</div>
</li>
<li>
<div class="spoiler">
<div class="spoilercontent" style="display: block;">Return to the dog statue, detach the head, put the dog token in the neck slot, and reattach the head. He will open the TRUE exit for you.</div>
</div>
</li>
</ol>
</div>
</div>
<p>The end!</p>
]]></content:encoded>
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		<title>Mystery Of Time And Place (MOTAS)</title>
		<link>http://www.digitalplay.info/blog/2010/05/11/mystery-of-time-and-place-motas/</link>
		<comments>http://www.digitalplay.info/blog/2010/05/11/mystery-of-time-and-place-motas/#comments</comments>
		<pubDate>Tue, 11 May 2010 02:50:36 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[computer room]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[connectedclassroom]]></category>
		<category><![CDATA[EFL]]></category>
		<category><![CDATA[escapetheroom]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[livelistening]]></category>
		<category><![CDATA[MOTAS]]></category>
		<category><![CDATA[mysteryoftimeandspace]]></category>
		<category><![CDATA[pointandclick]]></category>
		<category><![CDATA[TEFL]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=855</guid>
		<description><![CDATA[Level: Intermediate+ Location: Computer room Skills Focus: Live listening Language Focus: It&#8217;s something you use to + verb / for + gerund Game: Mystery of Time and Space (MOTAS) This game was probably one of the first point-and-click games I used with a class and many consider it a classic &#8216;escape the room game&#8217;.  It [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level: </strong>Intermediate+</p>
<p><strong>Location: </strong>Computer room</p>
<p><strong>Skills Focus: </strong><span>Live listening</span></p>
<p><strong>Language Focus:</strong><span> </span><span>It&#8217;s something you use to + verb / for + gerund</span></p>
<p><span style="font-weight: bold;"><strong>Game: </strong><a href="http://www.albartus.com/motas/" target="_blank">Mystery of Time and Space </a><strong><a href="http://www.albartus.com/motas/" target="_blank">(MOTAS)</a></strong></span></p>
<p style="text-align: center;"><span style="font-weight: bold;"><img class="aligncenter size-full wp-image-856" title="MOTAS (Mystery Of Time And Space)" src="http://digitalplay.info/blog/wp-content/uploads/2010/04/Screen-shot-2010-04-20-at-9.54.54-PM.png" alt="Screen shot 2010-04-20 at 9.54.54 PM" width="643" height="469" /></span></p>
<p>This game was probably one of the first point-and-click games I used with a class and many consider it a classic &#8216;escape the room game&#8217;.  It has got over a hundred rooms in which you have to find objects, work out puzzles and escape from the room.  What&#8217;s nice about this game is that if you hover your mouse over the objects in a room it is annotated (see below).  This is worth pointing out to your learners at a very early stage.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-857" title="Game annotation" src="http://digitalplay.info/blog/wp-content/uploads/2010/04/Screen-shot-2010-04-20-at-10.10.36-PM.png" alt="Screen shot 2010-04-20 at 10.10.36 PM" width="522" height="395" /></p>
<p>The pre-gaming activity below orientates learners to the annotation function within MOTAS.   You need to do this in a connected classroom before moving to a computer room.</p>
<h2><strong>Preparation</strong></h2>
<p>Print off a copy of the <a href="http://kylemawer.posterous.com/motas-walkthrough" target="_blank">MOTAS walkthrough</a> (rooms 1-8) or use an <a href="http://kylemawer.wikispaces.com/Mystery+of+Time+and+Space" target="_blank">electronic copy of the MOTAS walkthrough</a> (rooms 1-21) or the <a href="http://www.youtube.com/watch?v=Ntecy59F1xY&amp;feature=related" target="_blank">MOTAS video walkthrough</a> (rooms 1- 5) to &#8216;dictate&#8217; the game play to your learners.</p>
<h2><strong>Pre-Play</strong></h2>
<ol>
<li>Present the game to the class and show them the first room.</li>
<li>Tell them they have 2 minutes to write down the name of as many objects as possible that they can see on the screen (whether they may use dictionaries is up to you).</li>
<li>When they have finished ask them to swap lists with another group.</li>
<li>Tell them that they get 2 points if the name of the object appears on the screen and 1 point if you accept it.</li>
<li>Move your cursor over each object on the screen.  Learners give 2 points if the object name appears.</li>
<li>Add up the marks and hand the list back to the original group.</li>
<li>Groups can now argue over the 1 point score words on their list e.g. &#8216;Locker&#8217; is annotated but you can give 1 point if they say &#8216;cupboard&#8217;</li>
</ol>
<h2 style="font-size: 1.5em;"><strong>Play</strong></h2>
<ol>
<li>In a computer room tell learners they have to listen to you tell them how to escape.  The first one out the room and says stop gets 1 point.</li>
<li>They have to either find the annotation to find an object or ask you to describe the object to them e.g. Learner: &#8220;What&#8217;s a pillow?&#8221; Teacher: &#8220;You use it to put your head on when you go to sleep.&#8221;</li>
<li>Use a copy of the walkthrough or the video walkthrough to dictate to your learners how they should complete the game.</li>
</ol>
<h2 style="font-size: 1.5em;"><strong>Post Play</strong></h2>
<p>As learners to write down some of the objects they remember from the game and to write a definition for the objects using the grammar:</p>
<p>It&#8217;s an object you use to + bare infinitive</p>
<p>It&#8217;s an object you use for + gerund</p>
<h2>Alternative activity</h2>
<p>Instead of doing a live listening activity or gaming dictation you could give learners a reading in which they have to sequence jumbled walkthrough sentences by playing the game in the computer room.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-862" title="Language activity" src="http://digitalplay.info/blog/wp-content/uploads/2010/05/Screen-shot-2010-04-20-at-10.40.15-PM.png" alt="Screen shot 2010-04-20 at 10.40.15 PM" width="750" height="527" /></p>
<p>If you would like to try this why not download a copy of the <a href="http://kylemawer.posterous.com/motas-sequencing-activity" target="_blank">MOTAS Sequencing Activity</a> and make enough copies for each group in your computer room.</p>
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		<title>A split screen communication activity</title>
		<link>http://www.digitalplay.info/blog/2010/01/22/a-split-screen-communication-activity/</link>
		<comments>http://www.digitalplay.info/blog/2010/01/22/a-split-screen-communication-activity/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 00:24:31 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
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		<category><![CDATA[ELT]]></category>
		<category><![CDATA[escapetheroom]]></category>
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		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[kitchen]]></category>
		<category><![CDATA[thegreatkitchenescape]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=242</guid>
		<description><![CDATA[One learner watches a video of the game being completed and relays the information to their partner who plays the game. Level: Intermediate+ Topic: Kitchen vocabulary Speaking Focus: Describing things in a kitchen Time: 30 minutes Game: The Great Kitchen Escape The Great kitchen escape game is a great &#8216;ecape the room&#8217; game which comes [...]]]></description>
			<content:encoded><![CDATA[<p><strong>One learner watches a video of the game being completed and relays the information to their partner who plays the game.</strong></p>
<p><strong>Level: </strong><em>Intermediate+</em></p>
<p><strong>Topic: </strong><em>Kitchen vocabulary</em><strong> </strong></p>
<p><strong>Speaking Focus: </strong><em>Describing things in a kitchen</em><strong> </strong></p>
<p><strong>Time: </strong><em>30 minutes</em></p>
<p><strong>Game:</strong><em><a href="http://armorgames.com/play/749/the-great-kitchen-escape" target="_blank"><strong> </strong>The Great Kitchen Escape</a></em></p>
<p>The Great kitchen escape game is a great &#8216;ecape the room&#8217; game which comes with a video walkthrough on youtube.</p>
<p><img class="aligncenter size-full wp-image-243" title="The Great Kitchen Escape" src="http://digitalplay.info/blog/wp-content/uploads/2009/11/The-Great-Kitchen-Escape.jpg" alt="The Great Kitchen Escape" width="547" height="398" /><strong></strong></p>
<p><strong>Key Language:</strong><em>kettle, cupboard, mixer, beater, radio, dial, batteries, fridge,  freezer, power cord, bowl, parrot, feather, tickle, dog collar, sink, fill up, switch on, plug it in, pour, knife, hammer, drill</em></p>
<p><strong><em>Preparation</em></strong></p>
<p><em>In the computer room decide which computers will have the video and which the game.  This can either be side by side or one side of the room the game and the other side the video walkthrough.</em></p>
<p><em>There is also some key vocabulary that will either have to be pre-taught or dealt with reactively when the playing activity is in progress.<br />
</em></p>
<p><em><strong>Playing</strong></em></p>
<p><span>Tell  learners that they will do this activity in pairs.  One  watches the video (they can use pause when they want and rewind) and relays how to complete the game to their partner . The learner playing the game can ask their partner, who is watching the video, any questions they like about the instructions he is giving (in English of course) This may be to clarify, repeat or make sure they have understood. After a few minutes the learner watching the video swaps places with their partner playing the game.</span></p>
<p><span><strong>Post playing</strong></span></p>
<p><span>For homework learners watch the video and write the walkthrough using the key language items.<strong><br />
</strong></span></p>
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		<title>An annotated game for reading and playing</title>
		<link>http://www.digitalplay.info/blog/2010/01/12/an-annotated-game-for-reading/</link>
		<comments>http://www.digitalplay.info/blog/2010/01/12/an-annotated-game-for-reading/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 08:46:28 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[3wish]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[EFL]]></category>
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		<category><![CDATA[hamsterrescue]]></category>
		<category><![CDATA[preintermediate]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[reading]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=233</guid>
		<description><![CDATA[Level: Pre-intermediate Time: 30 minutes Preparation: Just before the class goes into the computer room open up two internet explorer windows.  On one window get the game &#8216;Hamster rescue&#8217; ready so it&#8217;s ready to start.  In the other window open up a copy of the annotated walkthrough. Be prepared to show the class the opening [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level: </strong>Pre-intermediate</p>
<p><strong>Time: </strong>30 minutes<em><br />
</em></p>
<p><strong>Preparation:</strong><em> </em>Just before the class goes into the computer room open up two internet explorer windows.  On one window get the game <a href="http://www.gamershood.com/flashgames/266" target="_blank">&#8216;Hamster rescue&#8217;</a> ready so it&#8217;s ready to start.  In the other window open up a copy of the <a href="http://kylemawer.wikispaces.com/3+wish+hamster+rescue+Walkthrough." target="_blank">annotated walkthrough.</a> Be prepared to show the class the opening screenshot of the game (see below) either as a printed copy or by connecting online.<em><br />
</em></p>
<p><strong>Game:</strong><em><strong> </strong></em><a href="http://www.gamershood.com/flashgames/266" target="_blank">Hamster rescue</a> is a point-and-click game where you have to help the hamster escape from his cage.  Various objects on the screen need to be collected and sometimes combined in order for the hamster to escape.</p>
<p><em><img class="aligncenter size-full wp-image-235" title="Hamster rescue" src="http://digitalplay.info/blog/wp-content/uploads/2009/11/Hamster-rescue1.jpg" alt="Hamster rescue" width="719" height="483" /></em><strong>Opening screenshot of the game &#8216;Hamster Rescue&#8217;</strong></p>
<p><strong>Pregaming activity</strong></p>
<p>Show your learners the opening screenshot of the game &#8216;Hamster Rescue&#8217; for 1 minute and then ask them to write down from memory a list of the things they saw.  Learners swap lists and then you show them the screenshot again.  Feedback on the items in the screenshot.  Learners give one point for each item on their partner&#8217;s list that is in the picture.  Cover any new vocabulary items.</p>
<p><strong>Playing</strong></p>
<p>In the computer room show your learners the walkthrough and tell them that this activity is a race.  In pairs they have to play the game using the walkthrough to help them complete the game as quickly as possible.  Point out that some of the words in the walkthrough are underlined and in blue:</p>
<p><img class="alignleft size-full wp-image-236" title="Hamster rescue walkthrough" src="http://digitalplay.info/blog/wp-content/uploads/2009/11/Hamster-rescue-walkthrough.jpg" alt="Hamster rescue walkthrough" width="644" height="71" /></p>
<p><img class="alignright size-full wp-image-237" title="Hamster rescue paperclip annotation" src="http://digitalplay.info/blog/wp-content/uploads/2009/11/Hamster-rescue-paperclip-annotation.jpg" alt="Hamster rescue paperclip annotation" width="254" height="184" /></p>
<p>If they don&#8217;t know what one of these underlined blue words mean they can click on it and see a picture of it.  For example if you click on the first annotated wor &#8216;paperclip&#8217; you get this image:</p>
<p>The first pair to finish the game gets less homework.</p>
<p><strong>Post Play</strong></p>
<p>Tell your learners that foir homework they have to play a game.  Tell them they will have to use two windows like today &#8211; one to play the game and the other for the walkthrough.  Direct them to <a href="http://kylemawer.wikispaces.com/3+Wish" target="_blank">this page </a>and ask them to play two of the other games.  The link to the game can be reached by clicking on the title and the walkthrough link is highlighted below the picture.  The pair that finished the game first and have less homework only have to play one of the other games.</p>
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		<title>Gateway &#8211; a puzzle game for whole class activity</title>
		<link>http://www.digitalplay.info/blog/2009/10/17/gateway-a-puzzle-game-for-whole-class-activity/</link>
		<comments>http://www.digitalplay.info/blog/2009/10/17/gateway-a-puzzle-game-for-whole-class-activity/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 12:04:39 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
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		<category><![CDATA[gateway]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[upperintermediate]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=112</guid>
		<description><![CDATA[Gateway is a short, absorbing and entertaining puzzle game with ten levels that can be used to generate language in the ESL classroom, especially if you have access to a connected classroom (with an internet enabled computer and a data projector). The Game You have to guide a robot through a number of different rooms, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://casualgameplay.com/cgdc1/?puzzleID=16" target="_blank">Gateway</a> is a short, absorbing and entertaining puzzle game with ten levels that can be used to generate language in the ESL classroom, especially if you have access to a <em>connected classroom</em> (with an internet enabled computer and a data projector).</p>
<p><strong>The Game</strong></p>
<p>You have to guide a robot through a number of different rooms, each of which require the solving of a puzzle. This is highly entertaining, but it is easy enough to do, so it&#8217;s not so obvious how you can use this for language learning&#8230;</p>
<p><img class="alignnone" title="Gateway" src="http://i173.photobucket.com/albums/w47/bcgstanley/gateway-0.jpg" alt="" width="555" height="429" /></p>
<p><strong>Adapting the game</strong></p>
<p>One idea would be to play the game in a whole-class situation and ask the students to guess what has to be done to pass the robot to the next room &#8211; there could be two teams and points awarded for the team which guesses correctly the right way to get the robot to the next room.</p>
<p>Another team-game way of using Gateway could be to award each team a number of seconds (accumulated for answering questions) &#8211; they &#8216;spend&#8217; the seconds trying to get the robot through the door, winning points for each door they pass the robot through.</p>
<p><strong>More Information</strong></p>
<p><a href="http://jayisgames.com/archives/2006/09/gateway.php" target="_blank">Read more about Gateway here / read the walkthrough</a></p>
<p>The game&#8217;s puzzles are easy until you get to the TV at level 9 (see image above), which requires more thought to solve (answer = the sequence on the TV monitors shows the numbers you need to press on the keypad to let you out the door = 95271)</p>
<p>There is a sequel, which continues the story, <a href="http://casualgameplay.com/cgdc2/?puzzleID=2" target="_blank">Gateway II </a>- this continues with the story, but involves a lot of text that would be quite difficult for all but higher levels. <a href="http://jayisgames.com/archives/2007/03/gateway_2.php" target="_blank">See walkthrough here</a></p>
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