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	<title>Digital Play &#187; pasttenses</title>
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		<title>Narrative Tenses With Grow Cube</title>
		<link>http://www.digitalplay.info/blog/2009/10/11/narrative-tenses-with-grow-cube/</link>
		<comments>http://www.digitalplay.info/blog/2009/10/11/narrative-tenses-with-grow-cube/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 22:31:24 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
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		<category><![CDATA[eyemaze]]></category>
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		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[narrativetenses]]></category>
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		<guid isPermaLink="false">http://digitalplay.info/blog/?p=102</guid>
		<description><![CDATA[Level: Intermediate Topic: Writing stories Writing Focus: Narrative tenses Time: 30 &#8211; 40 minutes Game: Grow Cube Key Language: canal    pool    pot    pipe    waterfall    dish    steps    cave    tower    skull    springs    dug    planted   flowed    built    grew    cut down    lit    added    threw [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level: </strong><em>Intermediate</em></p>
<p><strong>Topic: </strong><em>Writing stories</em><strong> </strong></p>
<p><strong>Writing Focus: </strong><em>Narrative tenses</em><strong> </strong></p>
<p><strong>Time: </strong><em>30 &#8211; 40 minutes<br />
</em></p>
<p><strong>Game: </strong><strong><em><a href="http://www.eyezmaze.com/grow/cube/">Grow Cube</a></em></strong></p>
<p><strong><em><img class="aligncenter size-full wp-image-103" title="Grow Cube" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Grow-Cube.jpg" alt="Grow Cube" width="584" height="219" /><br />
</em></strong></p>
<p><strong>Key Language: </strong><em>canal    pool    pot    pipe    waterfall    dish    steps    cave    tower    skull    springs    dug    planted   flowed    built    grew    cut down    lit    added    threw</em></p>
<p><strong>Preparation: </strong><em>Connected classroom with data projector. One printed copy of the language sheet for each learner. One photocopy of the walkthrough for the teacher.</em></p>
<p><strong>Walkthrough: </strong>Man    Water    Fruit    Pot    Blue pipe    Fire    Dish    Bone    Spring    Red ball</p>
<p>Grow Cube is an online point and click puzzle game.  The objective of the game is to find the right order in which to place the ten icons onto the cube.  It is a very visual game and the short video sequences in between each click lend itself brilliantly to writing a narrative story.  Though you can have the music of the game playing during this activity I find it tends to become quite repetitive and so I usually click on the ‘sound off’ button on the bottom right just next to the reset button.  Prior to this game you should have presented the narrative tenses, mainly the past simple and past continuous though you can include the past perfect if you think your learners are up to it.</p>
<p><strong>Pregaming activity</strong></p>
<p>Tell your learners they are going to watch a game and tell their partner the story as they watch.  You can then play the game using the walkthrough.  Click on the game’s icons and let the learners watch the short video sequence.  Prompt them if necessary to tell their partner what they saw.  If the story they are telling involves any difficult language they should write it down in their native language.  When the game has finished and the learners have finished their story telling ask them to compare any language they noted down with another group.  This is to allow a little peer teaching time with the vocabulary.  Hand out the grammar sheet and ask them if they understand the useful language at the bottom.  Learners then think of a title for the story and write it in the ‘title’ gap.</p>
<p><strong>Gaming activity</strong></p>
<p>Reset the game and elicit the order you click on the icons from your learners.  Using the grammar sheet your learners then write down the game story.  Remember to allow time between each click for your learners to briefly discuss the story and then write it down.  Monitor as they write.</p>
<p>Material:   <a href="http://kylemawer.posterous.com/grow-cube-language-sheet">Language worksheet</a></p>
]]></content:encoded>
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		<item>
		<title>A Creative Writing Activity Using an Online Game</title>
		<link>http://www.digitalplay.info/blog/2009/09/27/creative-writing/</link>
		<comments>http://www.digitalplay.info/blog/2009/09/27/creative-writing/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 06:20:47 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<category><![CDATA[arcaneseason]]></category>
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		<category><![CDATA[connectedclassroom]]></category>
		<category><![CDATA[creativewriting]]></category>
		<category><![CDATA[EFL]]></category>
		<category><![CDATA[ELT]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[narrativetenses]]></category>
		<category><![CDATA[pasttenses]]></category>
		<category><![CDATA[pointandclick]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[upperintermediate]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://digitalplay.info/blog/?p=41</guid>
		<description><![CDATA[  Level: Upper-intermediate Topic: Planning stories Writing Focus: Fictional story Time: 1 hour/ 1.5 hours Game: Arcane Season: The Miller Estate part 1    Key Language: cellar, path, lantern, chest, hook, matches, well, rope, bucket, firewood, crate, rug, trapdoor, wine rack, barrel. Preparation: Connected classroom or computer room. One printed copy of the flashcards. One [...]]]></description>
			<content:encoded><![CDATA[<p> </p>
<p><strong>Level: </strong><em>Upper-intermediate</em></p>
<p><strong>Topic: </strong><em>Planning stories</em><strong> </strong></p>
<p><strong>Writing Focus: </strong><em>Fictional story</em><strong> </strong></p>
<p><strong>Time: </strong><em>1 hour/ 1.5 hours</em></p>
<p><strong>Game:</strong><em><strong> </strong><a title="Arcane Season: The Miller Estate part 1" href="http://www.gamershood.com/137/point-and-click/-arcane-season-1-the-miller-estate-episode-1" target="_blank">Arcane Season: The Miller Estate part 1</a></em></p>
<p><em> </em></p>
<div id="attachment_42" class="wp-caption alignnone" style="width: 603px"><em><em><img class="size-full wp-image-42" title="Arcane Season: THe Miller Estate part 1" src="http://digitalplay.info/blog/wp-content/uploads/2009/09/Arcane-Season.jpg" alt="Opening screenshot of Arcane Season" width="593" height="450" /></em></em><p class="wp-caption-text">Opening screenshot of Arcane Season</p></div>
<p><em> </em><strong>Key Language: </strong><em>cellar, path, lantern, chest, hook, matches, well, rope, bucket, firewood, crate, rug, trapdoor, </em><em>wine rack, barrel.</em></p>
<p><strong>Preparation: </strong><em>Connected classroom or computer room. One printed copy of the flashcards. One photocopy of t</em><em>he walkthrough.</em></p>
<p> The ‘<a href="mailto:http://www2.warnerbros.com/web/arcane/home.jsp?subject=Arcane%20season">Arcane season</a>’ online game series is a point and click adventure game that the film studio company Warner Bros runs on a website. It is young learner friendly though it’s worth playing yourself first with the help of a walkthrough to evaluate the ‘scarier’ elements that the games contain. Personally, I’d recommend using the game with upper intermediate teenagers and above. The Arcane Season games are visually attractive with a cartoon feel and its audio elements and short action sequences add an engaging dimension to its play.</p>
<p>There are about 8 episodes of the Arcane Season to date and each part is split into several parts. The material included with this article used part 1 of episode 1 the ‘Arcane Season: Miller Estate’ game. The activities are aimed at Upper Intermediate Language learners for practicing creative writing using the narrative tenses and also to extend their descriptive writing techniques. I have found it useful to have a pregaming activity to orientate the learners towards the language activity. This is so that when they get to the game playing activity they have a clear language objective in mind and don’t get ‘distracted’ by playing the game.</p>
<p><strong>Pregaming activity</strong></p>
<p>I have found it useful to have a pregaming activity to orientate the learners towards the language activity. This is so that when they get to the game playing activity they have a clear language objective in mind and don’t get ‘distracted’ by playing the game. I start by telling the class the name of the game and I write it on the board. Then I present four screen shots of the game and using these brainstorm vocabulary and elements of the story and write them on the board too. This all usually takes place after a presentation on the narrative tenses or, if it came up in a previous class, a short review that is placed on the board (or learners find the relevant notes in their books to avoid crowding the board). If it does get a little crowded on the board don’t worry. When this is done, ask learners to use the language on the board to ‘tell’ their partner the story orally. This helps activate their story telling skills. While they are doing this I monitor and input useful language items. Afterwards I elicit any useful or interesting language that learners may have used during this stage and write it up onto the board (if there is room). The learners then make notes of the language on the board. Once you explain that they are going to use their notes to write a story about a game you are ready to take them to a computer room to play the game.<br />
<strong>Gaming activity</strong></p>
<p>This can be done in pairs on computers or alternatively in open class on a data projector.</p>
<ol>
<li><em><strong>Pairs on computers</strong></em></li>
</ol>
<p>If the writing task is to be conducted in pairs on a computer they need to take the notes they made in the classroom with them. It’s good for learners to take writing material with them to the computer room as it stresses that there is work to do and it’s not just fun and games. Having said that I like to give the learners 3 minutes or so playing the game without guidance from myself or a walkthrough right from the start. Why do I do this? Because it not only helps learners to familiarise themselves with the game but the game is also sufficiently difficult that after 3 minutes they are so frustrated with not being able to solve the puzzles that they are more receptive and motivated to receive guidance. The 3 minutes free gaming time is also a convenient time for them to ask/ write down any vocabulary or language items but also allows time for me to round and make sure every one has the game set up and is ready to start. When they are ready the learners can start the game either by reading the walkthrough themselves or listening to you read the walkthrough to them. If you want the walkthrough to be a reading activity, learners can find the walkthrough and have it on a second internet explorer page. They can then go back and forth between playing the game and reading the walkthrough as many times as they like. A third internet explorer page could be used to access an online dictionary but the activity can be more fluid and more engaging for the teacher if learners simply ask the teacher any language questions. It is very important that the teacher monitors carefully to make sure that the learners are writing as they play and NOT just playing the game.</p>
<ol>2. <strong>Open class with a data projector</strong></ol>
<p>The advantage of using a data projector is that the teacher has control of the game. Start by placing the learners into pairs or small groups to allow them to work collectively on their writing. It’s a good idea to have a printed copy of the walkthrough to hand. You can then play a short part of the game using the walkthrough for the class to watch. Be sure to stop regularly to allow your learners to discuss and write the part of the story they’ve just watched. Consider providing dictionaries and for them to feel free to ask you for help with any language. In between playing the game you can walk around the class and provide support to any of your learners.</p>
<p><strong>P</strong><strong>ost gaming activity</strong></p>
<p>Learners can swap their stories, read them and discuss which stories they like the most and explain why. If there is any interesting language elements from someone elses story, encourage them to write it down.</p>
<p>You can hand out the walkthrough for another part of the ‘Arcane Season: Miller Estate’ game although part 2 is best avoided as some of the game loses narrative elements in favour of puzzle solving (you have to figure out the correct order to prise a lifeless hands fingers off an amulet).</p>
<p>Material:</p>
<p><a href="http://kylemawer.posterous.com/">Flashcards</a> of game images to use in a pregaming activity.</p>
<p><a href="mailto:http://kylemawer.wikispaces.com/miller+estate+Part+1?subject=Arcane%20Season%20The%20Miller%20Estate%20Walkthrough">An annotated walkthrough</a> – An online walkthrough which has vocabulary links your learners can click on to view images of the object.</p>
<p>Download a written <a href="http://kylemawer.posterous.com/">walkthrough</a> from here – You can print this to use as a gaming dictation/ relay dictation or a reading.</p>
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