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	<title>Digital Play &#187; speaking</title>
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	<link>http://www.digitalplay.info/blog</link>
	<description>Computer games and language aims</description>
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		<title>An Interactive Story</title>
		<link>http://www.digitalplay.info/blog/2012/01/20/an-interactive-story/</link>
		<comments>http://www.digitalplay.info/blog/2012/01/20/an-interactive-story/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 08:29:11 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[3rdconditional]]></category>
		<category><![CDATA[aninteractivestory]]></category>
		<category><![CDATA[connectedclassroom]]></category>
		<category><![CDATA[iwb]]></category>
		<category><![CDATA[questions]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[thridconditional]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2430</guid>
		<description><![CDATA[Level: Intermediate+ Location: Connected Classroom Language Focus: 3rd Conditional Skills Focus: Reading, Speaking Game: An Interactive Story Can you help the girl get home through the woods before it gets dark? This is a nice little game presented as a moving story book.  That is, it looks like a book upon which the drawings of the characters move. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level:</strong> Intermediate+</p>
<p><strong>Location:</strong> Connected Classroom</p>
<p><strong>Language Focus:</strong> 3rd Conditional</p>
<p><strong>Skills Focus:</strong> Reading, Speaking</p>
<p><strong>Game: </strong><a href="http://www.sundialgames.com/play/an-interactive-story">An Interactive Story</a></p>
<p>Can you help the girl get home through the woods before it gets dark?</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2012/01/Screen-shot-2012-01-20-at-8.55.04-AM.png"><img class="aligncenter size-full wp-image-2431" title="An Interactive Story" src="http://www.digitalplay.info/blog/wp-content/uploads/2012/01/Screen-shot-2012-01-20-at-8.55.04-AM.png" alt="" width="552" height="402" /></a></p>
<p>This is a nice little game presented as a moving story book.  That is, it looks like a book upon which the drawings of the characters move.  ok, they move in a limited way but it&#8217;s got text for reading practice and it looks kind of cute.  At the beginning of the game you get a bit of the background story and some information on what you have to do.  A few pages into the story the game starts in earnest as the girl meets a strange creature and has to decide how to react.  This is where you the reader get to choose what the character does and in effect dictate the course of the story.  I did this on an interactive whiteboard allowing time on each page for my learners to read the story, discuss any difficult language elements, answer some questions (sort of spontaneous comprehension questions) and finally talk about and reach a consensus on what course of action to take in the story.</p>
<h3>Preparation</h3>
<p>I played the game first and prepared a set of questions to ask my learners.  Having played the game I realised that by asking certain questions I could &#8216;guide&#8217; my class to make the choices that would bring out the more interesting elements of the story (it was also the longest version).  Here are those questions:</p>
<ul>
<li>What time of year does the story take place?</li>
<li>Where was she going?</li>
<li>What was the matter with the strange creature?</li>
<li>What do you think would have happened if you hadn&#8217;t stopped to help?</li>
<li>Why do you think it&#8217;s a bad idea to stop and play in the park?</li>
<li>What would have happened if you had stopped?</li>
<li>What does the old man drop?</li>
<li>What reward does he give her for returning his wallet?</li>
<li>What would have happened if she&#8217;s kept it?</li>
<li>What does the girl get if she arrives late?</li>
<li>What does the girl get when she arrives just in time?</li>
<li>What does the girl do after dinner?</li>
</ul>
<h3>Pre-play</h3>
<div>
<ol>
<li>I made a copy of the questions above so that there would be a copy for each pair of my learners.</li>
<li>Before I gave them a copy I showed them the screenshot above from the game and got them to predict the story.</li>
<li>After a bit I told them they were all good guesses but these questions may help them guess better.</li>
<li>I handed them the questions, gave them a little time to read and talk about them before getting feedback.</li>
</ol>
</div>
<h3>Play</h3>
<div>
<ol>
<li>I started the game telling my learners to raise their hand if we reached a point in the story where they could make a guess at the answer to one of the questions.<img class="alignright size-medium wp-image-2433" title="Decisions! Decisions!" src="http://www.digitalplay.info/blog/wp-content/uploads/2012/01/Screen-shot-2012-01-20-at-8.58.07-AM-300x217.png" alt="" width="300" height="217" /></li>
<li>Difficult language was dealt with reactively and I threw in a few extra questions as they occurred to me even asking questions such as how old did they think she was, what kind of person she was and what her parents were like.</li>
<li>As the choices came up I set my learners in pairs to briefly discuss the choices, answer a question, feedback to the class and then vote on a course of action and explain why.</li>
<li>We repeated the above steps until the story reached its conclusion.</li>
</ol>
</div>
<h3>Post Play</h3>
<div>Learners told their partner:</div>
<div>
<ul>
<li>a recapped version of the story</li>
<li>what they thought of the story</li>
<li>what they would personally done at each moment</li>
</ul>
<h3>Extra</h3>
<div>In class they wrote down the answers to the questions.  Then, they worked with a partner to start writing their own version of a choose your own adventure based on &#8216;An interactive story&#8217;.  For homework they finished this and in the next class swapped their stories with others in the class.  Then, in new pairs they read each story to their new partner and read the story.  I encouraged them to ask questions and discuss the story in much the same way as we&#8217;d approached &#8216;An interactive story&#8217; in the previous class.  They had fun and there were quite a few interesting, funny and imaginative stories created.</div>
</div>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Competition Winner! Christmas Escape Game</title>
		<link>http://www.digitalplay.info/blog/2011/12/23/competition-winner-christmas-escape-game/</link>
		<comments>http://www.digitalplay.info/blog/2011/12/23/competition-winner-christmas-escape-game/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 17:40:13 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
				<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[chrsitmas]]></category>
		<category><![CDATA[escapetheroom]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[questions]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2420</guid>
		<description><![CDATA[Congratulations to Nada Purtic, the winner of the Digital Play Christmas competition! Here, as the last Digital Play blog post of the year, is Nada&#8217;s idea for the December Escape Game. Well done Nada! A copy of Digital Play (the book) is on the way to you. December Escape Game Lesson Plan Level: Beginners Language: [...]]]></description>
			<content:encoded><![CDATA[<p>Congratulations to <a title="Nada Purtic" href="http://twitter.com/nada_purtic" target="_blank">Nada Purtic</a>, the winner of the Digital Play Christmas competition!</p>
<p>Here, as the last Digital Play blog post of the year, is Nada&#8217;s idea for the December Escape Game. Well done Nada! A copy of <a href="http://www.deltapublishing.co.uk/titles/methodology/digital-play" target="_blank">Digital Play (the book)</a> is on the way to you.</p>
<p><strong>December Escape Game Lesson Plan</strong></p>
<p><strong>Level:</strong> Beginners<br />
<strong>Language:</strong> body parts, furniture, prepositions of place<br />
<strong>Function:</strong> asking questions (to be)<br />
<strong>Skills:</strong> speaking<br />
<strong>Location:</strong> the connected classroom<br />
<strong>Game:</strong> <a title="December Escape Game" href="http://www.cafecafegames.com/games/3760/december-escape-game.html" target="_blank">December Escape Game</a></p>
<p><strong>Pre-play</strong><br />
Revise vocabulary by labelling body parts and furniture (<a href="http://issuu.com/grahamstanley4/docs/december_escape_game_yle_worksheet" target="_blank">December Escape Game YLE Worksheet</a>).</p>
<p><strong>Play</strong><br />
Tell your students that Santa has to deliver the presents but has been locked in the room. On top of that, he is missing his clothes. They are to help him find his clothes, find the key and escape the room. There are some things hidden in the room and students’ task is to guide the teacher where to click by asking:  ‘’Is there something behind/under/in&#8230; ‘’ .  Find all the missing pieces and help Santa out.</p>
<p><strong>Post Play</strong><br />
Write a letter to Santa.</p>
<p>Thanks for this great idea, Nada, and thanks to all of our readers! Wishing you Seasons Greetings and looking forward to sharing more digital play with you all in 2012!</p>
]]></content:encoded>
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		<title>Escape From Christmas</title>
		<link>http://www.digitalplay.info/blog/2011/12/16/escape-from-christmas/</link>
		<comments>http://www.digitalplay.info/blog/2011/12/16/escape-from-christmas/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 02:34:35 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[escapepearroom]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[upperintermediate]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2415</guid>
		<description><![CDATA[Level: Pre-Intermediate Location: Computer room Skills Focus: Speaking Language focus: Prepositions of place, vocabulary in a house, imperatives (look, go, pick up etc) Game: Escape Pear Room The premise is that you get a little bit too drunk each Christmas and the family have decided they&#8217;ve had enough and locked you in the house.  It&#8217;s up to you to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level:</strong> Pre-Intermediate</p>
<p><strong>Location:</strong> Computer room</p>
<p><strong>Skills Focus:</strong> Speaking</p>
<p><strong>Language focus: </strong>Prepositions of place, vocabulary in a house, imperatives (look, go, pick up etc)</p>
<p><strong>Game:</strong> <a href="http://www.2keysgames.com/games/escape_pear_room_2009.html">Escape Pear Room</a></p>
<p>The premise is that you get a little bit too drunk each Christmas and the family have decided they&#8217;ve had enough and locked you in the house.  It&#8217;s up to you to figure out how to escape.</p>
<p><a href="http://www.2keysgames.com/games/escape_pear_room_2009.html"><img class="aligncenter size-full wp-image-2416" title="Escape Pear Room" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/12/Screen-shot-2011-12-14-at-12.48.42-PM.png" alt="" width="839" height="602" /></a></p>
<h2>Preparation</h2>
<p>You can watch the <a href="http://worldofwalkthroughs.wikispaces.com/Escape%20Pear%20Room">Escape Pear Room video</a> walkthroughs to familiarise yourself with the game.  This will help you while you are monitoring the activity to predict ahead, input language and guide learners if they get stuck.</p>
<h2>Preplay</h2>
<ol>
<li>Tell learners they are going to see 4rooms and they will have 25 seconds each to write down any words associated with Christmas that they can see.</li>
<li>Open the game and move through the four rooms allowing 25 seconds on each for learners to write down the words.</li>
<li>Feedback in open class making sure all learners know the meaning of the words they have written down.</li>
<li>Go through the 4 rooms again and ask learners to describe where any of the difficult words are or any objects that they don&#8217;t know the name of in English.</li>
<li>Explain a little about the game and say here&#8217;s the start and show some of the video walkthrough.  Show enough so that learners see a few of the puzzles being solved.</li>
<li>Elicit how you play the game and what you do at the start.</li>
</ol>
<div><a href="http://www.youtube.com/watch?v=a51eQEFMjNE&amp;feature=player_embedded">Video Walkthrough</a></div>
<h2>Play</h2>
<ol>
<li>In a computer room gather learners round a single central computer and open the video walkthrough.  It may be a good idea to open one of the videos on one internet explorer and the other video walkthrough on another.</li>
<li>Tell learners that they can play the game in pairs and if they get stuck they can come to the video, watch a little bit and go back to their partner and tell them how to play a bit of it.</li>
<li>Put learners in pairs and get them on the game. Tell one of the pair that for 5 minutes they are the gamer.  The other is the watcher and they go back and forth to the video walkthrough.</li>
<li>Start the activity.  Monitor to ensure learners are using English and encourage them to use the words from the preplay activity.</li>
<li>Swap gamer and watcher roles after 5 minutes.</li>
</ol>
<div><a href="http://www.youtube.com/watch?v=a51eQEFMjNE&amp;feature=player_embedded">#1 Video Walkthrough</a></div>
<div><a href="http://www.youtube.com/watch?v=ZZseFCOriMw&amp;feature=player_embedded">#2 Video Walkthrough</a></div>
<h2>Post Play</h2>
<ol>
<li> Learners write directions to  the end of the video.</li>
<li>Learners record vocabulary items from the game and make a Escape Pear Room dictionary.</li>
<li>Learners write a Dear santa note explaining the story and wishing to escape.</li>
</ol>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Tanooky Tracks &#8211; A Gaming Circuit</title>
		<link>http://www.digitalplay.info/blog/2011/11/11/tanooky-tracks-a-gaming-circuit/</link>
		<comments>http://www.digitalplay.info/blog/2011/11/11/tanooky-tracks-a-gaming-circuit/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 01:13:02 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[hintsbook]]></category>
		<category><![CDATA[pointandclick]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[riddles]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[tanookytracks]]></category>
		<category><![CDATA[upperintermediate]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2359</guid>
		<description><![CDATA[Level: Upper Intermediate Location: Computer room Skills Focus: Reading Game: Tanooky Tracks A Tanooky is a playful but mischievous spirit that likes to possess objects that most resemble its unique personality the most.  In this game you have to find and collect the objects associated with each of the 12 Tanookies in order to find them.  Why?  Because they are getting [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level:</strong> Upper Intermediate</p>
<p><strong>Location:</strong> Computer room</p>
<p><strong>Skills Focus:</strong> Reading</p>
<p><strong>Game:</strong> <a href="http://www.coolbuddy.com/games/game.asp?gid=2950">Tanooky Tracks</a></p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-10-at-2.10.56-PM.png"><img class="alignleft size-full wp-image-2360" title="Tanooky Tracks - The House" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-10-at-2.10.56-PM.png" alt="" width="310" height="906" /></a>A Tanooky is a playful but mischievous spirit that likes to possess objects that most resemble its unique personality the most.  In this game you have to find and collect the objects associated with each of the 12 Tanookies in order to find them.  Why?  Because they are getting up to too much mischief.  If you can find them you are helping the occupants of the house, who are being terrorised by the Tanooky presence in their home, get rid of them (see left).</p>
<p>Luckily in the game there is a nice little hint book (see below) that tells you about each Tanooky and points you in the right direction as well as clues as to what<a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-10-at-2.25.47-PM.png"><img class="alignright size-medium wp-image-2361" title="Hint Book with info on 4 of the Tanooky" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-10-at-2.25.47-PM-300x239.png" alt="" width="300" height="239" /></a> objects to look for.   You can see where to click to read the hint book at the bottom of the house on the left.  You can click on this at any point while you are playing the game.  The clues and hints on each Tanooky consists of a riddle and some visual puzzles to mix it up a little.  If you look at the back of this book there are even more hints in case you are really stuck.</p>
<p>The nice thing about this game is that not only is it a visually attractive game with written text to support it but you can also choose to start with which ever Tanooky you like (of course, your learners don&#8217;t get to choose the order &#8211; you do!). That is, you can deal with them in any particular order.  I like this because sometimes when you have lots of learners playing the same game they can cheat by asking for / giving help using their own native language.  Because this game allows the teacher to dictate the order in which they take down each Tanooky.  Groups of learners will generally be playing the game at a different point.</p>
<p>The teacher can use a walkthrough as they monitor to ask learners guiding questions and help them solve the trickier riddles in the hint book.  Digital Play provides you here with links to <a href="http://www.coolbuddy.com/games/game.asp?gid=2950">the game</a>, <a href="http://kylemawer.wikispaces.com/Read+the+Tanooky+Tracks+walkthrough">the walkthrough</a> and <a href="http://kylemawer.posterous.com/tanooky-tracks-worksheet">a worksheet</a>.  The latter is for the  learners which gives both extra help (if they need it) on solving the riddles and sets the order for each group to play the game.</p>
<p>Here&#8217;s the lesson plan:</p>
<h2>Preparation</h2>
<p>Print off a copy of <a href="http://kylemawer.posterous.com/tanooky-tracks-walkthrough">the walkthrough</a> and <a href="http://kylemawer.posterous.com/tanooky-tracks-worksheet">worksheet</a>.  Cut the worksheet cards out (there&#8217;s a double copy in case groups overlap and need to look for the same Tanooky).</p>
<p>&nbsp;</p>
<h2>Pre-Play</h2>
<ol>
<li>Hangman &#8216;Tanooky&#8217;.  Ask them what this means.  They won&#8217;t know so read them the explanation from the first line of this blog.  Tell them a bit about the game too if you like.</li>
<li>Divide the class into 3, 4, 6 0r 12 groups depending on how you will organise them on the computers.  Deal the cut up worksheet equally amongst the groups.  Tell the groups to read the pieces of paper and make notes in their notebooks.  Their notes should include the name of the the spirit and any answers they might like to guess at.</li>
<li>Collect back all the cut up worksheet cards.</li>
<li>Go to the computer room.  Learners take their notes with them.</li>
</ol>
<h2>Play</h2>
<ol>
<li>Learners find the game online and play the tutorial.</li>
<li>They then take one of the worksheet cards and find that Tanooky spirit in the game.</li>
<li>When they have solved that worksheet card they can get a different worksheet card.</li>
<li>When one group has found all the tanooky spirits stop the game.</li>
</ol>
<h2>Post Play</h2>
<ol>
<li>If learners didn&#8217;t finish the game they can complete it at home.  The game, walkthrough and worksheet can all be found<a href="http://kylemawer.wikispaces.com/Tanooky+Tracks"> here</a>.</li>
<li>They can look at the house in the game and invent their own tanooky spirit.  They describe it and explain what objects it&#8217;s connected to, how to find it and write a riddle.</li>
</ol>
<p>If you can think of any other spin off activities you could do with this game then please feel free to tell us all about it in comments.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Halloween Horror &#8211; Pirates of The Undead Sea</title>
		<link>http://www.digitalplay.info/blog/2011/10/28/halloween-horror-pirates-of-the-undead-sea/</link>
		<comments>http://www.digitalplay.info/blog/2011/10/28/halloween-horror-pirates-of-the-undead-sea/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 01:14:17 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[pirates of the undead sea]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[upperintermediate]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2325</guid>
		<description><![CDATA[Level: Upper Intermediate Location: Computer room Skills Focus: Listening Game: Pirates of the undead sea This game is not as gory and bloody as it gets by a long stretch but it is just about as far as we go here at Digital Play.  The story is of a zombie pirate who is trying to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level:</strong> Upper Intermediate</p>
<p><strong>Location:</strong> Computer room</p>
<p><strong>Skills Focus:</strong> Listening</p>
<p><strong>Game:</strong> <a href="http://www.funny-games.biz/pirates-of-the-undead-sea.html">Pirates of the undead sea</a></p>
<p>This game is not as gory and bloody as it gets by a long stretch but it is just about as far as we go here at Digital Play.  The story is of a zombie pirate who is trying to solve the mystery of how he ended up being a zombie and how he can get back to being a pirate.  Nice thing about this game is that there is lots of in-game text that builds the characters and moves the plot/ game forward.</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Pirates-of-The-Undead-Sea.png"><img class="aligncenter size-full wp-image-2326" title="Pirates of The Undead Sea" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Pirates-of-The-Undead-Sea.png" alt="" width="701" height="481" /></a></p>
<p>It&#8217;s worth telling the class that it is important to read what the characters in the game say because they provide clues that will help them to not only solve the mystery but also play the game.</p>
<h2>Preparation.</h2>
<p>Download a copy of the <a href="http://kylemawer.posterous.com/77441582">Pirates of The Undead Sea walkthrough</a>. Or alternatively use the <a href="http://www.youtube.com/watch?v=xMTQ5sqojcU&amp;feature=player_embedded">Video Walkthrough</a> to be a bit more spontaneous with your dictation.  You&#8217;ll need one of these in the computer room to run your dictation off.</p>
<h2>Pre-play</h2>
<ol>
<li>Explain that they are going to play a fun online game but that it is very important to pay attention to all the details.</li>
<li>&#8220;It&#8217;s very important to pay attention in this game.  What the characters say in the game will help you solve the mystery.  In fact, it is so important that they pay attention to everything that even the title of the game is important.  Now watch and <span style="text-decoration: underline;">listen</span> carefully.&#8221;</li>
<li>In a connected classroom get learners attention and open the game for the whole class to see. The sequence it the title page of the game shows a pirate&#8217;s ship going backwards making the reverse &#8216;peep&#8217;, &#8216;peep&#8217; sound that lorries can make when reversing.</li>
<li>Ask learners about what they saw and heard and what conclusions they can make from this.</li>
</ol>
<h2>Play</h2>
<div>
<ol>
<li>Take learners to the computer room and get them onto the game.  As they are finding the game tell them that they have to get the pirate&#8217;s boots on first.  This gives them a task to do from the beginning and allows you time to make sure everyone gets into the game.  If some are faster than others ask them to tell the class how they did it.</li>
<li>Start the dictation as soon as possible even if it is confirming what some people have done.  this let&#8217;s the ones behind catch up.</li>
<li>Try and ask as many questions about the game as possible, such as &#8220;What can you see?&#8221;, &#8220;What have you done?&#8221;, &#8220;What do you think you need to do now?&#8221;, &#8220;Where are you?&#8221;, &#8220;Can you describe the object using English?&#8221; etc</li>
<li>Also encourage learners to ask both you and classmates questions about the game, especially &#8220;What do you call this (description?&#8221;, &#8220;What do I do next?&#8221;, &#8220;How do I do that?&#8221;</li>
<li>Use the walkthrough to guide your learners through the game.</li>
<li>Continue the activity until you see fit.  If there is not enough time to finish it in class time set it for homework.</li>
</ol>
<h2>Post Play</h2>
</div>
<div>
<ol>
<li>Learners complete the game at home using the written walkthrough if they have to.  There is an <a href="http://kylemawer.wikispaces.com/Read+the+Pirates+of+the+undead+sea+walkthrough">online walkthough</a> that they can use.</li>
<li>Next class learners who completed the game answer questions from those who didn&#8217;t e.g. &#8220;what happened?&#8221; etc</li>
<li>Learners produce a description of the story and what happened.</li>
</ol>
</div>
<div>It&#8217;s interesting to note that if you set tasks within the game for them ahead of time and encourage them to ask questions they become more dependent on you the teacher.  They see your role as key in providing guidance.  They may in fact be learning a form of dependence on listening to the information that you give them.  In terms of listening and communication skills this is great!</div>
<p>&nbsp;</p>
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		<title>Top Ten Halloween Dress Up Games</title>
		<link>http://www.digitalplay.info/blog/2011/10/21/top-ten-halloween-dress-up-games/</link>
		<comments>http://www.digitalplay.info/blog/2011/10/21/top-ten-halloween-dress-up-games/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 01:00:00 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Top Tens]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[connectedclassroom]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[younglearners]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2292</guid>
		<description><![CDATA[Here&#8217;s a brief description of ten Halloween themed dress up/ monster creator games and a few suggestions on how to use them.  All these games were chosen to tie in with the Halloween theme of trick or treat and dressing up in costumes.  You can access them by either following the links or clicking on [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a brief description of ten Halloween themed dress up/ monster creator games and a few suggestions on how to use them.  All these games were chosen to tie in with the Halloween theme of trick or treat and dressing up in costumes.  You can access them by either following the links or clicking on the image.</p>
<p><img class="alignleft size-medium wp-image-2293" title="Make Your Monster" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Make-Your-Monster-300x173.png" alt="" width="300" height="173" />1  <a href="http://learnenglishkids.britishcouncil.org/en/make-your-own/make-your-monster">Make Your Monster</a></p>
<p>In a computer room get young learners (7 &#8211; 9 yrs) to make their own monsters and write the description for their monster. e.g.</p>
<p><em>My monster has got green ears and green hands.  He&#8217;s got a square blue body.  He&#8217;s got red eyes, a big grey nose and sharp yellow teeth.</em></p>
<p>Collect their descriptions in and correct them.  If you can save their monsters (screen capture) too that&#8217;s great.  Then next class you can hand out the descriptions randomly to other students (making sure no-one gets the one they wrote) and students reproduce the monster from the description.  Compare with the original monster picture if possible.</p>
<p>2  <a href="http://www.scholastic.com/goosebumps/games/monstermaker/monstermaker.html">Goose Bumps</a><a href="http://www.scholastic.com/goosebumps/games/monstermaker/monstermaker.html"><img class="alignright size-medium wp-image-2294" title="Goose Bumps" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Goose-Bumps-300x224.png" alt="" width="300" height="224" /></a></p>
<p>Again in a computer room with young learners (7 &#8211; 9 yrs), another way to use the language from the previous activity is to make a monster yourself, write out the description for it and dictate it to your learners.  They have to listen and reproduce the monster you are describing. e.g.</p>
<p><em>He&#8217;s got an orange head. He&#8217;s wearing a grey suit with a red bow tie.  He&#8217;s got big strong green arms.  He&#8217;s got very short legs and they are yellow.  He&#8217;s very ugly.</em></p>
<p>Check to see if any of the student&#8217;s monsters are different and ask students if they can say what is wrong using the target language.  Praise them if they get it right.</p>
<p><a href="http://www.bigmoneyarcade.com/index.php?action=playgame&amp;gameid=587"><img class="alignleft size-medium wp-image-2295" title="Make A Monster" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Make-A-Monster-300x300.png" alt="" width="300" height="300" /></a>3 <a href="http://www.bigmoneyarcade.com/index.php?action=playgame&amp;gameid=587">Make a Monster</a></p>
<p>Drag the body parts on the left onto the create area and manipulate each part with the controls below.  The controls here are a little more complicated and the game a little more complex so I use this game with older learners (9 &#8211; 11 yrs).  You can use the game to stimulate a writing a description activity.  Language can be a little more complicated and have a greater range. e.g.</p>
<p><em>My monster likes eating small children.  He doesn&#8217;t like tidying his room and on Saturdays he likes to watch horror films.  He sleeps in the day and goes out at night to scare people.</em></p>
<p>If you can&#8217;t save the monster using screen capture then get your learners to copy the monster into their notebooks.  Give them 5-10 minutes to do this copying from the computer screen.  they can colour it in or add other details at home.</p>
<p>&nbsp;</p>
<p>4 <a href="http://www.kidscom.com/promotions/halloween03/monster/monster.html">Halloween Monster</a><a href="http://www.kidscom.com/promotions/halloween03/monster/monster.html"><img class="alignright size-medium wp-image-2296" title="Halloween Monster" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Halloween-Monster-300x235.png" alt="" width="300" height="235" /></a></p>
<p>Play the game yourself and write/ type it out and print a single copy of the description out.  Then go to the computer room and ask students to sit in pairs.  direct them to the website and tell them they have to make this picture and show them the printed description.  Put the description on a wall (blu-tac) and tell one student in the pair they have to come up, read and go and tell their partner the description.  When they can&#8217;t remember any more they have to come back and read the next part and go back to their partner and repeat.  After 5 minutes the pair change roles.  Here&#8217;s an example of a description:</p>
<p><em>There is a brown path leading to a very tall scary house.  There are five lights on in the house.  The monster is on the right of the house. He&#8217;s standing to the right of the path in the middle.  He&#8217;s got a pumpkin&#8217;s head.  He&#8217;s got two grey arms that are reaching out towards the path.  He&#8217;s wearing some very old brown trousers and old brown shoes.</em></p>
<p>When they&#8217;ve finished they can look at other pairs&#8217; monsters and spot any differences.</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Zombie-Creator.png"><img class="alignleft size-medium wp-image-2297" title="Zombie Creator" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Zombie-Creator-300x210.png" alt="" width="300" height="210" /></a>5 <a href="http://www.allfungirlsgames.com/play-game/zombie-creator-halloween/">Zombie Creator</a></p>
<p>&nbsp;</p>
<p>This is good for a bit of collaborative gaming and speaking in a connected classroom.  Display the game on a central screen and choose the <em>create-a-scene</em> option.  Then encourage learners to dictate to you what to put in the scene.  You input language as it&#8217;s needed and encourage learners to repeat the language.  There is some quite select language that comes up so it may help to make a note of the language you expect to elicit and for learners to use. e.g. (see image on the left)</p>
<p>The skulls are flashing.           There is a ghost on the left.          They are in a wood with a moon.           There is a birthday cake.</p>
<p>The zombie on the left is coming out of the ground</p>
<p>As a follow up put learners in teams and they have to write down the scene remembering as much of the language as possible.  Encourage them to ask you how to spell words.</p>
<p>6 <a href="http://familyfun.go.com/printables/halloween-coloring-page-creator-776175/">Halloween Fright Site</a><a href="http://familyfun.go.com/printables/halloween-coloring-page-creator-776175/"><img class="alignright size-medium wp-image-2298" title="Halloween Fright Site" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Halloween-Fright-Site-300x206.png" alt="" width="300" height="206" /></a></p>
<p>If you want a template for a halloween card then use this site.  There are a few designs using various costumes associated with halloween (skeleton, ghost, and a witch) along with a selection of different backgrounds.  You can choose to have the design coloured in by default or left in black or white.  Once learners have a finished design they can print it off.</p>
<ul>
<li>If it&#8217;s in black and white do a collaborative open class colouring in dictation.</li>
</ul>
<ul>
<li>If you print off coloured in designs then get your learners to write a halloween recipe, story or poem.</li>
</ul>
<div><a href="http://www.dressupgames.com/seasonal/trick-or-treat-halloween-dress-up-game-486.html"><img class="alignleft size-medium wp-image-2299" title="Trick or Treat Dress Up Game" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Trick-or-Treat-Dress-Up-Game-300x225.png" alt="" width="300" height="225" /></a>7 <a href="http://www.dressupgames.com/seasonal/trick-or-treat-halloween-dress-up-game-486.html">Trick or Treat Dress Up</a></div>
<div>This is one for the pre-teen girls.  Sometimes some of the other monster halloween dress up games don&#8217;t really have great appeal to the girls.  That&#8217;s not to say they don&#8217;t like playing dress up games &#8211; it&#8217;s just that they are not playing one which engages them. This dress up game is an alternative to use if you are doing a dress up activity that is being played to stimulate a writing activity. Some of the language that occurs includes:</div>
<div>Short/ long           stripey          shoulder length hair          wings          necklace           wand</div>
<div><a href="http://www.girlgames4u.com/the-ghosts-dress-up-game.html"><br />
</a></div>
<div><a href="http://www.girlgames4u.com/the-ghosts-dress-up-game.html">8 Ghost Dress Up</a><img class="alignright size-medium wp-image-2301" title="The Ghosts Dress Up" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/The-Ghosts-Dress-Up-300x224.png" alt="" width="300" height="224" /></div>
<div>Question forms anyone?  Play the game yourself so all your ghosts are dressed up in a variety of clothing.  In the classroom teach the necessary vocabulary by telling the class you have a picture of three ghosts wearing different colour clothes.  I then dictate the following:</div>
<div><em>There&#8217;s a green ghost, a baby ghost and a purple ghost.  They are wearing a hat and a cape.  They have got different coloured eyes and one of them is carrying a broom stick. </em></div>
<div>You could ask them to underline the subject and the auxiliary and point out that inverting the two makes the question form.  They then have to ask questions about the ghosts.  When they&#8217;ve got the hang of this take them to a computer room, put them on the website and get them to continue but when they have an answer they should reproduce the scene on the computers.</div>
<div><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Halloween-Dress-Up-Game.png"><img class="alignleft size-medium wp-image-2302" title="Halloween Dress Up Game" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Halloween-Dress-Up-Game-300x202.png" alt="" width="300" height="202" /></a>9 <a href="http://www.digitalplay.info/blog/2010/10/26/halloween-dress-up-game/">Halloween Dress Up</a></div>
<p>This computer room relay dictation activity has a lesson plan for it posted on this blog already.  Just click on the link or picture to read all about it.  The language covered includes:</p>
<p style="text-align: center;">has got / is wearing</p>
<p style="text-align: center;">colour / clothes/ parts of the body</p>
<p style="text-align: left;">10 <a href="http://www.pinkbunnylilli.de/games/game19.html">Funny Halloween</a><a href="http://www.pinkbunnylilli.de/games/game19.html"><img class="alignright size-medium wp-image-2304" title="Funny Halloween" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Funny-Halloween-300x243.png" alt="" width="300" height="243" /></a></p>
<p style="text-align: left;">
<p> Learners open up two internet explorer pages.  On the first one they have 5 minutes to create their character.  When the time limit is up pair two computers together.  Computer A goes to their second internet explorer page which is set to the beginning of the game. Computer B describes their character for Computer A to listen to and reproduce.  When they have finished they should compare and discuss the differences and count them up.  They then repeat but swap roles.  At the end decide which of the pair had the least differences.  Then decide which team in the whole class had the least differences.  Ask them if this is the result of them being good listeners or the others being the best describers.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><strong>10 more days to Halloween!</strong></p>
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		<title>You drive like an old man</title>
		<link>http://www.digitalplay.info/blog/2011/09/30/you-drive-like-an-old-man/</link>
		<comments>http://www.digitalplay.info/blog/2011/09/30/you-drive-like-an-old-man/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 17:01:54 +0000</pubDate>
		<dc:creator>grahamstanley</dc:creator>
				<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[driving]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[preintermediate]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2241</guid>
		<description><![CDATA[Driving games can be fun and useful for practising directions with students, but most driving games are not suitable for class because they are too fast. Driver Seat game by the insurance company Liberty Mutual, however is different. It&#8217;s the first &#8216;senior driving simulator&#8217; aimed at raising awareness of what it&#8217;s like to drive a [...]]]></description>
			<content:encoded><![CDATA[<p>Driving games can be fun and useful for practising directions with students, but most driving games are not suitable for class because they are too fast. <a href="http://auto-insurance.libertymutual.com/senior-driving/driverseat" target="_blank">Driver Seat game</a> by the insurance company <em>Liberty Mutual</em>, however is different. It&#8217;s the first &#8216;senior driving simulator&#8217; aimed at raising awareness of what it&#8217;s like to drive a car as you get older.</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/driver_seat.jpg"><img class="alignleft size-full wp-image-2242" title="driver_seat" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/driver_seat.jpg" alt="" width="566" height="416" /></a></p>
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<p><strong>Level:</strong>  Beginner-&gt;Intermediate</p>
<p><strong>Location:</strong>  Connected classroom (i.e. one computer with an Internet connection)</p>
<p><strong>Language:</strong> Directions and driving language (turn left/turn right/go forward/go back / stop &#8211; more complicated directions can be used if the level is higher: take the first right / go straight ahead / slow down / speed up / etc.)</p>
<p><strong>Skills focus:  </strong>Listening/Speaking</p>
<p><strong>Game:</strong> <a href="http://auto-insurance.libertymutual.com/senior-driving/driverseat" target="_blank">Driver Seat</a></p>
<h2>Preparation</h2>
<p>Make sure the game works in your classroom and play the game to get a feel for it.</p>
<h2>Pre-gaming</h2>
<p>Tell the learners you are going to give them a test, and then after the groans, say that it&#8217;s going to be a driving test! Elicit or tell them the basic vocabulary and write this on the board.</p>
<h2>Gaming</h2>
<p><strong>1.</strong> Show the learners the game and the first task (see image below), which is to drive through town and make a few errands. Check understanding and then you&#8217;re ready to start.</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/driver-01.jpg"><img class="size-full wp-image-2244 alignnone" title="driver-01" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/driver-01.jpg" alt="" width="626" height="472" /></a></p>
<p><strong>2.</strong> When you can see the car, start driving and pause, asking the learners to tell you what to do (turn left / go straight on / etc) until you get to the first task &#8211; Parking (see <em>screenshot</em> below).</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/driver-02.jpg"><img class="alignleft size-full wp-image-2245" title="driver-02" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/driver-02.jpg" alt="" width="627" height="467" /></a></p>
<p>&nbsp;</p>
<p><strong>3.</strong> Ask a volunteer to continue to tell you what you should do to be able to park correctly. If you crash, then you need to start again, and ask for another volunteer. If a learner manages to do it, you can ask another to try to park in less time, giving practice to a number of the students.</p>
<p><strong>4.</strong> The next task is to drive to meet a friend for lunch (see screenshot below). Proceed in the same way as you did with the parking section. This time, you have to be careful not to knock anyone down.</p>
<p><strong>5.</strong> You can always let the learners have a go at driving too (try some of the other <em>mini games</em> for variation), but tell the person <em>in the driving seat</em> to follow the instructions given by the others rather than drive where they want to go.</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Driver-03.jpg"><img class="size-full wp-image-2246 alignnone" title="Driver-03" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/10/Driver-03.jpg" alt="" width="575" height="529" /></a></p>
<h2>Post Gaming</h2>
<p>Review the language with the learners and (if appropriate), talk about driving (what makes a good driver? Do people drive well where you live? etc. )</p>
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		<title>The Power of Research</title>
		<link>http://www.digitalplay.info/blog/2011/09/09/the-power-of-research/</link>
		<comments>http://www.digitalplay.info/blog/2011/09/09/the-power-of-research/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 11:41:59 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[2ndconditional]]></category>
		<category><![CDATA[advanced]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[doctor]]></category>
		<category><![CDATA[hospital]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[secondconditional]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[thepowerofresearch]]></category>
		<category><![CDATA[upperintermediate]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2217</guid>
		<description><![CDATA[Level:  Upper Intermediate Location:  Computer Room Langauge: Giving advice &#8211; 2nd conditional/ should Skills focus:  Reading/ Speaking Game:  The Power of Research Welcome to a game where your learners will get the chance to live a little of the hectic life of a hospital doctor.  Most of the language in this game is quite low [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Level:</strong>  Upper Intermediate</p>
<p><strong>Location:</strong>  Computer Room</p>
<p><strong>Langauge:</strong> Giving advice &#8211; 2nd conditional/ should</p>
<p><strong>Skills focus:  </strong>Reading/ Speaking</p>
<p><strong>Game:</strong>  <a href="http://www.powerofresearch.eu/">The Power of Research</a></p>
<p>Welcome to a game where your learners will get the chance to live a little of the hectic life of a hospital doctor.  Most of the language in this game is quite low level but the vocabulary tends to be quite specialised.  I&#8217;d recommend that your learners have a good online dictionary to hand when they play this.</p>
<p><img class="aligncenter size-full wp-image-2218" title="The Power Of Research" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/09/The-Power-Of-Research.png" alt="" width="1427" height="884" /></p>
<p>The tool bars shown in the screen shot above: patients status (top), possible doctor actions (left), hospital &amp; doctor status (bottom).  This may all look a little complicated but the part of the fun of playing the game is learning to play the game.</p>
<h2>Preparation</h2>
<p>Write some illnesses onto post-it notes.  I used some illnesses that came up in the game and they included heart attack, flu, influenza, medium fracture, complicated fracture and then a mix of basic illnesses (which aren&#8217;t in the game) such as a cold, tooth ache, back ache, a cut etc.  This is a good opportunity to pre-teach some of the illness vocabulary that comes up in the game.</p>
<h2>Preplay</h2>
<p>Tell learners you are going to put an illness (post it) on each of their heads.  They have to go round and look at their colleagues illnesses and offer advice.  By listening to the advice they can guess their illness.  When they guess their illness they can take their post-it notes off and go and give advice to others.  When everyone has guessed each others illnesses they can sit down.</p>
<p>Tell learners that they are going to play a computer game together.  In the game they are a doctor in a hospital and they will have to deal with patients.  As they play they should discuss their actions and give advice to each other on what they should do.</p>
<h2>Play</h2>
<p>Learners play the game in pairs and may use an online dictionary if they want.</p>
<p>Monitor and help with any language problems that arise and encourage learners to discuss their game progress while giving advice on what to do next.</p>
<p>Ask learners questions such as:</p>
<p><em>&#8220;What patients have you dealt with today?&#8221;<a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/09/In-Game-advice.png"><img class="alignright size-medium wp-image-2219" title="In Game advice" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/09/In-Game-advice-300x191.png" alt="" width="300" height="191" /></a></em></p>
<p><em>&#8220;What did you advise?&#8221;</em></p>
<p><em>&#8220;Where have you been in the hospital?&#8221;</em></p>
<p><em>&#8220;Has the game advised you to do anything?&#8221;</em></p>
<p><em>&#8220;What&#8217;s the best/ worst advice you&#8217;ve heard so far?&#8221;</em></p>
<h2>Post Play</h2>
<p>Reflect with a new partner on how they &#8216;should&#8217; have played the game. i.e. could they have done it better (the answer is usually &#8216;yes&#8217;).</p>
<p>Discuss in open class what illnesses they dealt with and how.  If anyone else in the class can interrupt with advice then ask them to raise their hand and wait for you to call on them.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Dot To Dot</title>
		<link>http://www.digitalplay.info/blog/2011/09/02/dot-to-dot/</link>
		<comments>http://www.digitalplay.info/blog/2011/09/02/dot-to-dot/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 01:24:44 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[connectedclassroom]]></category>
		<category><![CDATA[dottodot]]></category>
		<category><![CDATA[numbers]]></category>
		<category><![CDATA[primary]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[vocabulary]]></category>
		<category><![CDATA[younglearners]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2206</guid>
		<description><![CDATA[Level: Lower Level Primary Location: Connected classroom Skills focus: Speaking. Game: Dot-to-dot This is a nice little warmer that practices numbers and vocabulary. Preparation Choose one of the dot to dots pictures and have it up on the board before your learners come into the class.  It&#8217;s a good idea to remember what the picture title is but [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ff0000;"><strong>Level: </strong>Lower Level Primary</span></p>
<p><strong>Location:</strong> Connected classroom</p>
<p><strong>Skills focus:</strong> Speaking.</p>
<p><strong>Game: </strong><a href="http://www.coloring4all.com/dot_to_dot.htm">Dot-to-dot</a></p>
<p>This is a nice little warmer that practices numbers and vocabulary.</p>
<p><img class="aligncenter size-full wp-image-2207" title="Dot to dot" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/09/Dot-to-dot.png" alt="" width="599" height="598" /></p>
<h2>Preparation</h2>
<p>Choose one of the dot to dots pictures and have it up on the board before your learners come into the class.  It&#8217;s a good idea to remember what the picture title is but keep it secret from the class so if you make a note of it remember to keep it out of sight.</p>
<p>I usually play this after the register and at times after I&#8217;d checked the homework.  I then chose a student from the class and explained why I&#8217;d chosen them e.g.</p>
<p style="text-align: center;"><strong><em>They have done the homework very well. </em></strong></p>
<p style="text-align: center;"><strong><em>They were paying attention when I took the register. </em></strong></p>
<p style="text-align: center;"><strong><em>They were very quiet. </em></strong></p>
<p style="text-align: center;"><strong><em>They got a difficult question right. </em></strong></p>
<p style="text-align: center;"><strong><em>They are being very helpful.</em></strong></p>
<p style="text-align: left;">It&#8217;s great if you can catch some of the less likely candidates being good and give them a chance to play first too.</p>
<h2>Play</h2>
<ol>
<li><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/09/Jerry-dot-to-dot.png"><img class="alignleft size-medium wp-image-2208" title="Jerry dot to dot" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/09/Jerry-dot-to-dot-293x300.png" alt="" width="293" height="300" /></a>The play rules get more complicated each time we play dot to dot.  In fact a new rule gets<a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/09/Jerry-dot-to-dot-finished.png"><img class="alignright size-medium wp-image-2209" title="Jerry dot to dot finished" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/09/Jerry-dot-to-dot-finished-300x300.png" alt="" width="300" height="300" /></a> introduced each class.  So, the first time we play rule 1 is in effect.  The next time rule 1 and 2 is in effect and the next day 1, 2 and 3 etc.</li>
<li>The volunteer calls out the numbers and you connect them up.</li>
<li>The first person to put their hand up and correctly identifies the dot to dot object calls out the number next time (make a note in your register).</li>
<li>The first person to put their hand up and say a word / item of vocabulary that is in the picture, takes over saying the numbers. e.g. in the &#8216;Jerry&#8217; dot to dot someone might say<em> &#8216;eye&#8217;</em> and then<em> &#8216;nose&#8217;</em> and <em>&#8216;animal&#8217;</em>.</li>
<li>The person who guesses the name of the dot to dot picture can choose the next dot to dot picture (make a note in your register). e.g. <em>&#8216;jerry&#8217;</em></li>
</ol>
<p>&nbsp;</p>
<h2>Post Play</h2>
<p>There are a few options here:</p>
<ul>
<li>Copy the picture and colour it in.</li>
<li>Hand out a screen shot of the uncoloured dot to dot picture (take a screenshot after you&#8217;ve clicked on all the numbers except the last number).  Learners colour it in.</li>
<li>Hand out a copy of the finished dot to dot picture and learners write down words associated with the picture.</li>
<li>If learners can bring in their own dot to dot pictures they can play the dot to dot game (using the rules above) in groups of 4.</li>
</ul>
<p>&nbsp;</p>
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		<title>MP for a Week</title>
		<link>http://www.digitalplay.info/blog/2011/07/15/mp-for-a-week/</link>
		<comments>http://www.digitalplay.info/blog/2011/07/15/mp-for-a-week/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 01:11:14 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
				<category><![CDATA[All Posts]]></category>
		<category><![CDATA[Game Plan]]></category>
		<category><![CDATA[advanced]]></category>
		<category><![CDATA[computerroom]]></category>
		<category><![CDATA[fluency]]></category>
		<category><![CDATA[mpforaweek]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[proficiency]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://www.digitalplay.info/blog/?p=2122</guid>
		<description><![CDATA[Level: Advanced Location: Computerroom Language skills: Reading Topic: The British electoral process Game: MP for a Week &#160; This is a great activity for an advanced group of English language learners with not only lots of reading practice but also the opportunity to learn a little about the political process that a British MP has to [...]]]></description>
			<content:encoded><![CDATA[<h2><span class="Apple-style-span" style="font-family: Times, 'Times New Roman'; font-size: 13px; font-weight: normal;"><strong>Level:</strong> Advanced</span></h2>
<p><span style="color: #000000;"><span style="font-family: Times, 'Times New Roman';"><strong>Location:</strong> Computerroom</span></span></p>
<p><span style="color: #000000;"><span style="font-family: Times, 'Times New Roman';"><strong>Language skills:</strong> Reading</span></span></p>
<p><span style="color: #000000;"><span style="font-family: Times, 'Times New Roman';"><strong>Topic:</strong> The British electoral process</span></span></p>
<p><strong><span style="color: #000000;"><span style="font-family: Times, 'Times New Roman';">Game: </span></span></strong><span style="color: #000080;"><span style="text-decoration: underline;"><a href="http://www.parliament.uk/education/online-resources/games/mp-for-a-week/" target="_blank">MP for a Week</a></span></span></p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.41.46-PM.png"><img class="aligncenter size-full wp-image-2123" title="MP for a week" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.41.46-PM.png" alt="" width="918" height="558" /></a></p>
<p>&nbsp;</p>
<p>This is a great activity for an advanced group of English language learners with not only lots of reading practice but also the opportunity to learn a little about the political process that a British MP has to face each day of the week.  The first step is to choose your name, whether you are male or female and, of course, you take a side choosing either to be part of the governing party or the opposition party.  You then start your week on monday at 9:00 a.m and immediately the minutes start ticking by as if they were seconds.</p>
<p>&nbsp;</p>
<p>The game is essentially a whole series of tasks of which there are simply too many to keep up with.  This is all part of the game.  The idea that MPs have too much to do and too little time to do it is implicit within the game.  From the offset you have to prioritize what you have to deal with, how you deal with them and what to let slip by.  Of course, throughout the game each decision you take is reflected in the polls.  Is this stressful?  Most probably but in a game context pressure and stress seems all part of the fun and as long as tasks you are on are doable it’s the kind of game play that is just what an advanced language learning class is looking for.</p>
<p>&nbsp;</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.37.43-PM.png"><img class="alignleft size-thumbnail wp-image-2124" title="Issues to discuss" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.37.43-PM-150x150.png" alt="" width="150" height="150" /></a>From the start there are a number of issues that you need to consider tackling on a range of topics.  Choose to deal with what you consider the most important issues and let what you choose to tackle and how you tackle it be the order of the day.  Be careful though as your decisions will affect your running in the opinion polls.  You get to see your progress here</p>
<p><img class="alignright size-thumbnail wp-image-2125" title="Your Personal Opinion Poll" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.39.09-PM-150x150.png" alt="" width="150" height="150" /></p>
<p>regularly.  In regular progress updates you see how your party’s reputation is faring, what your voter support base is like and how your media profile is bearing up.</p>
<p>&nbsp;</p>
<p>The number of tasks in this game just keep on piling up but in a way that justkeeps the game play engaging and challenging.  For instance, you may have to set up committees and select various members from your constituency to sit on a panel to ask your party’s MPs questions. Read your constituents profiles, select who you want and then generate a report on the event.  Your success at this will in turn be reflected in the polls.</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.40.43-PM.png"><img class="aligncenter size-medium wp-image-2126" title="Choose a discussion panel" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.40.43-PM-300x182.png" alt="" width="300" height="182" /></a></p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.38.12-PM.png"><img class="alignleft size-medium wp-image-2128" title="Drag &amp; drop your speeches" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.38.12-PM-300x180.png" alt="" width="300" height="180" /></a>There are also various debates that you can attend that call for speeches.  Speeches here consist of five short sound bites.  You get to review a selection of short extracts that could all be chosen to form part of a possible speech you are going to make. You edit them by placing a limited number in a specific order ranging from the opening of your speech on through the various points you want to make to finally  your closing comments. You then get to listen to the finished speech that you have cut and pasted together.</p>
<p>&nbsp;</p>
<p>The things you need to do seem to go on and on.  There are seemingly endless meetings to attend.  Of course, it is up to you whether you attend or decline.  What is unavoidable is your mobile phone.  Besides the occasional call there always seems to be a huge backlog of messages waiting for you to answer.  As mentioned earlier there are too many for you to deal with.  As I mentioned earlier, rather than frustrate this just leads more to the feeling that you need to play harder.  That is, there is a lot of work to do but it’s kind of fun to be under this amount of pressure.  Never has reading and answering your text messages seemed so busily enjoyable.</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.41.07-PM.png"><img class="aligncenter size-full wp-image-2129" title="Read and answer messages" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.41.07-PM.png" alt="" width="920" height="558" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.39.52-PM.png"><img class="alignleft size-medium wp-image-2130" title="Watch short videos" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.39.52-PM-300x182.png" alt="" width="300" height="182" /></a>Phew!  A lot to do.  Did I also mention that?  Besides the invaluable reading skills practice here there is also the opportunity to learn about various aspects of the British electoral and political system.  They even make this task quite overt by posing questions in a hints optionand then directing you to look for the answers.  They in turn can be found within concise easy to understand video interviews with take place with real world politicians.</p>
<p>&nbsp;</p>
<p>With all that’s been mentioned so far you would have thought there was little or no time time to attend a parliamentary Question time.  Attend question time you should though, and decide on where you stand and who you support on a number of issues.</p>
<p>&nbsp;</p>
<p>It’s not all about just reading or listening to text either.  There are a few moments where more ‘game’ like moments drop in.  There is one moment where you have to catch the eye of the speaker by ‘waggling’ your mouse around the screen.  Move the mouse fast enough and in the right place and you might just get noticed.  Too slow and you will be left to last.</p>
<p>&nbsp;</p>
<p><a href="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.50.20-PM.png"><img class="aligncenter size-full wp-image-2133" title="One of the quick reaction games" src="http://www.digitalplay.info/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-08-at-12.50.20-PM.png" alt="" width="837" height="280" /></a><br />
There are of course <a href="http://www.parliament.uk/education/online-resources/games/mp-for-a-week/mp-for-a-week-notes/game-guide/">game instructions</a> but I found that getting learners to jump straight in meant they learnt how to play as they played.  They also took about 25 minutes to progress from between a day to a few days (one pair were on Tuesday and another reached Thursday).  That’s out of a whole week that it they are MP for.  For this reason look at this activity taking anywhere between 45 minutes to an hour.  Just because your learners are engaged don’t presume to sit back and take it easy either.  While my learners were kept busy being MPs I was kept busy too.  My time was taken up going round asking questions about what they thought of the game, how they thought they were doing, what they were doing at that moment, whether there were any questions about the language and whether the game was changing their perceptions of what it was to be an MP for a week.  Was it fun being an ‘MP for a week’?  Not as fun in real life as the game we were all sure.</p>
<p><span style="font-family: Times, 'Times New Roman';"><br />
</span></p>
<p>&nbsp;</p>
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